[Author]
Author = Fabi729mods
[Description]
Description = Eliminate senior gang members as requested by the client.
[Objectives]
Objectivescount = 7

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -589,4292
Objectives[0]positionY = -673,4093
Objectives[0]positionZ = 32,33345
Objectives[0]Heading = 0
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 10
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 19
Objectives[0]COMPONENT_HAIR_TEXTURE = 2
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 9
Objectives[0]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 2
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 86
Objectives[0]COMPONENT_TORSO2_TEXTURE = 2
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 437
Objectives[0]Weapon0 = MG
Objectives[0]Weapon1 = BullpupShotgun
Objectives[0]Weapon2 = BZGas
Objectives[0]Weapon3 = GrenadeLauncher
Objectives[0]Weapon4 = MilitaryRifle
Objectives[0]Weapon5 = MilitaryRifle
Objectives[0]Weapon6 = MilitaryRifle
Objectives[0]Weapon7 = MilitaryRifle
Objectives[0]Weapon8 = MilitaryRifle
Objectives[0]Weapon9 = MilitaryRifle
Objectives[0]Weapon10 = MilitaryRifle
Objectives[0]Weapon11 = MilitaryRifle
Objectives[0]Weapon12 = MilitaryRifle
Objectives[0]Weapon13 = MilitaryRifle
Objectives[0]Weapon14 = MilitaryRifle
Objectives[0]Weapon15 = MilitaryRifle
Objectives[0]Weapon16 = MilitaryRifle
Objectives[0]Weapon17 = MilitaryRifle
Objectives[0]Weapon18 = MilitaryRifle
Objectives[0]Weapon19 = MilitaryRifle
Objectives[0]Weapon20 = MilitaryRifle
Objectives[0]Weapon21 = MilitaryRifle
Objectives[0]Weapon22 = MilitaryRifle
Objectives[0]Weapon23 = MilitaryRifle
Objectives[0]Weapon24 = MilitaryRifle
Objectives[0]Weapon25 = MilitaryRifle
Objectives[0]Weapon26 = MilitaryRifle
Objectives[0]Weapon27 = MilitaryRifle
Objectives[0]Weapon28 = MilitaryRifle
Objectives[0]Weapon29 = MilitaryRifle
Objectives[0]Weapon30 = MilitaryRifle
Objectives[0]Weapon31 = MilitaryRifle
Objectives[0]Weapon32 = MilitaryRifle
Objectives[0]Weapon33 = MilitaryRifle
Objectives[0]Weapon34 = MilitaryRifle
Objectives[0]Weapon35 = MilitaryRifle
Objectives[0]Weapon36 = MilitaryRifle
Objectives[0]Weapon37 = MilitaryRifle
Objectives[0]Weapon38 = MilitaryRifle
Objectives[0]Weapon39 = MilitaryRifle
Objectives[0]Weapon40 = MilitaryRifle
Objectives[0]Weapon41 = MilitaryRifle
Objectives[0]Weapon42 = MilitaryRifle
Objectives[0]Weapon43 = MilitaryRifle
Objectives[0]Weapon44 = MilitaryRifle
Objectives[0]Weapon45 = MilitaryRifle
Objectives[0]Weapon46 = MilitaryRifle
Objectives[0]Weapon47 = MilitaryRifle
Objectives[0]Weapon48 = MilitaryRifle
Objectives[0]Weapon49 = MilitaryRifle
Objectives[0]Weapon50 = MilitaryRifle
Objectives[0]Weapon51 = MilitaryRifle
Objectives[0]Weapon52 = MilitaryRifle
Objectives[0]Weapon53 = MilitaryRifle
Objectives[0]Weapon54 = MilitaryRifle
Objectives[0]Weapon55 = MilitaryRifle
Objectives[0]Weapon56 = MilitaryRifle
Objectives[0]Weapon57 = MilitaryRifle
Objectives[0]Weapon58 = MilitaryRifle
Objectives[0]Weapon59 = MilitaryRifle
Objectives[0]Weapon60 = MilitaryRifle
Objectives[0]Weapon61 = MilitaryRifle
Objectives[0]Weapon62 = MilitaryRifle
Objectives[0]Weapon63 = MilitaryRifle
Objectives[0]Weapon64 = MilitaryRifle
Objectives[0]Weapon65 = MilitaryRifle
Objectives[0]Weapon66 = MilitaryRifle
Objectives[0]Weapon67 = MilitaryRifle
Objectives[0]Weapon68 = MilitaryRifle
Objectives[0]Weapon69 = MilitaryRifle
Objectives[0]Weapon70 = MilitaryRifle
Objectives[0]Weapon71 = MilitaryRifle
Objectives[0]Weapon72 = MilitaryRifle
Objectives[0]Weapon73 = MilitaryRifle
Objectives[0]Weapon74 = MilitaryRifle
Objectives[0]Weapon75 = MilitaryRifle
Objectives[0]Weapon76 = MilitaryRifle
Objectives[0]Weapon77 = MilitaryRifle
Objectives[0]Weapon78 = MilitaryRifle
Objectives[0]Weapon79 = MilitaryRifle
Objectives[0]Weapon80 = MilitaryRifle
Objectives[0]Weapon81 = MilitaryRifle
Objectives[0]Weapon82 = MilitaryRifle
Objectives[0]Weapon83 = MilitaryRifle
Objectives[0]Weapon84 = MilitaryRifle
Objectives[0]Weapon85 = MilitaryRifle
Objectives[0]Weapon86 = MilitaryRifle
Objectives[0]Weapon87 = MilitaryRifle
Objectives[0]Weapon88 = MilitaryRifle
Objectives[0]Weapon89 = MilitaryRifle
Objectives[0]Weapon90 = MilitaryRifle
Objectives[0]Weapon91 = MilitaryRifle
Objectives[0]Weapon92 = MilitaryRifle
Objectives[0]Weapon93 = MilitaryRifle
Objectives[0]Weapon94 = MilitaryRifle
Objectives[0]Weapon95 = MilitaryRifle
Objectives[0]Weapon96 = MilitaryRifle
Objectives[0]Weapon97 = MilitaryRifle
Objectives[0]Weapon98 = MilitaryRifle
Objectives[0]Weapon99 = MilitaryRifle
Objectives[0]Weapon100 = MilitaryRifle
Objectives[0]Weapon101 = MilitaryRifle
Objectives[0]Weapon102 = MilitaryRifle
Objectives[0]Weapon103 = MilitaryRifle
Objectives[0]Weapon104 = MilitaryRifle
Objectives[0]Weapon105 = MilitaryRifle
Objectives[0]Weapon106 = MilitaryRifle
Objectives[0]Weapon107 = MilitaryRifle
Objectives[0]Weapon108 = MilitaryRifle
Objectives[0]Weapon109 = MilitaryRifle
Objectives[0]Weapon110 = MilitaryRifle
Objectives[0]Weapon111 = MilitaryRifle
Objectives[0]Weapon112 = MilitaryRifle
Objectives[0]Weapon113 = MilitaryRifle
Objectives[0]Weapon114 = MilitaryRifle
Objectives[0]Weapon115 = MilitaryRifle
Objectives[0]Weapon116 = MilitaryRifle
Objectives[0]Weapon117 = MilitaryRifle
Objectives[0]Weapon118 = MilitaryRifle
Objectives[0]Weapon119 = MilitaryRifle
Objectives[0]Weapon120 = MilitaryRifle
Objectives[0]Weapon121 = MilitaryRifle
Objectives[0]Weapon122 = MilitaryRifle
Objectives[0]Weapon123 = MilitaryRifle
Objectives[0]Weapon124 = MilitaryRifle
Objectives[0]Weapon125 = MilitaryRifle
Objectives[0]Weapon126 = MilitaryRifle
Objectives[0]Weapon127 = MilitaryRifle
Objectives[0]Weapon128 = MilitaryRifle
Objectives[0]Weapon129 = MilitaryRifle
Objectives[0]Weapon130 = MilitaryRifle
Objectives[0]Weapon131 = MilitaryRifle
Objectives[0]Weapon132 = MilitaryRifle
Objectives[0]Weapon133 = MilitaryRifle
Objectives[0]Weapon134 = MilitaryRifle
Objectives[0]Weapon135 = MilitaryRifle
Objectives[0]Weapon136 = MilitaryRifle
Objectives[0]Weapon137 = MilitaryRifle
Objectives[0]Weapon138 = MilitaryRifle
Objectives[0]Weapon139 = MilitaryRifle
Objectives[0]Weapon140 = MilitaryRifle
Objectives[0]Weapon141 = MilitaryRifle
Objectives[0]Weapon142 = MilitaryRifle
Objectives[0]Weapon143 = MilitaryRifle
Objectives[0]Weapon144 = MilitaryRifle
Objectives[0]Weapon145 = MilitaryRifle
Objectives[0]Weapon146 = MilitaryRifle
Objectives[0]Weapon147 = MilitaryRifle
Objectives[0]Weapon148 = MilitaryRifle
Objectives[0]Weapon149 = MilitaryRifle
Objectives[0]Weapon150 = MilitaryRifle
Objectives[0]Weapon151 = MilitaryRifle
Objectives[0]Weapon152 = MilitaryRifle
Objectives[0]Weapon153 = MilitaryRifle
Objectives[0]Weapon154 = MilitaryRifle
Objectives[0]Weapon155 = MilitaryRifle
Objectives[0]Weapon156 = MilitaryRifle
Objectives[0]Weapon157 = MilitaryRifle
Objectives[0]Weapon158 = MilitaryRifle
Objectives[0]Weapon159 = MilitaryRifle
Objectives[0]Weapon160 = MilitaryRifle
Objectives[0]Weapon161 = MilitaryRifle
Objectives[0]Weapon162 = MilitaryRifle
Objectives[0]Weapon163 = MilitaryRifle
Objectives[0]Weapon164 = MilitaryRifle
Objectives[0]Weapon165 = MilitaryRifle
Objectives[0]Weapon166 = MilitaryRifle
Objectives[0]Weapon167 = MilitaryRifle
Objectives[0]Weapon168 = MilitaryRifle
Objectives[0]Weapon169 = MilitaryRifle
Objectives[0]Weapon170 = MilitaryRifle
Objectives[0]Weapon171 = MilitaryRifle
Objectives[0]Weapon172 = MilitaryRifle
Objectives[0]Weapon173 = MilitaryRifle
Objectives[0]Weapon174 = MilitaryRifle
Objectives[0]Weapon175 = MilitaryRifle
Objectives[0]Weapon176 = MilitaryRifle
Objectives[0]Weapon177 = MilitaryRifle
Objectives[0]Weapon178 = MilitaryRifle
Objectives[0]Weapon179 = MilitaryRifle
Objectives[0]Weapon180 = MilitaryRifle
Objectives[0]Weapon181 = MilitaryRifle
Objectives[0]Weapon182 = MilitaryRifle
Objectives[0]Weapon183 = MilitaryRifle
Objectives[0]Weapon184 = MilitaryRifle
Objectives[0]Weapon185 = MilitaryRifle
Objectives[0]Weapon186 = MilitaryRifle
Objectives[0]Weapon187 = MilitaryRifle
Objectives[0]Weapon188 = MilitaryRifle
Objectives[0]Weapon189 = MilitaryRifle
Objectives[0]Weapon190 = MilitaryRifle
Objectives[0]Weapon191 = MilitaryRifle
Objectives[0]Weapon192 = MilitaryRifle
Objectives[0]Weapon193 = MilitaryRifle
Objectives[0]Weapon194 = MilitaryRifle
Objectives[0]Weapon195 = MilitaryRifle
Objectives[0]Weapon196 = MilitaryRifle
Objectives[0]Weapon197 = MilitaryRifle
Objectives[0]Weapon198 = MilitaryRifle
Objectives[0]Weapon199 = MilitaryRifle
Objectives[0]Weapon200 = MilitaryRifle
Objectives[0]Weapon201 = MilitaryRifle
Objectives[0]Weapon202 = NightVision
Objectives[0]Weapon203 = Musket
Objectives[0]Weapon204 = ProximityMine
Objectives[0]Weapon205 = AdvancedRifle
Objectives[0]Weapon206 = Widowmaker
Objectives[0]Weapon207 = PipeBomb
Objectives[0]Weapon208 = SNSPistol
Objectives[0]Weapon209 = PistolMk2
Objectives[0]Weapon210 = AssaultRifle
Objectives[0]Weapon211 = SpecialCarbine
Objectives[0]Weapon212 = RevolverMk2
Objectives[0]Weapon213 = PericoPistol
Objectives[0]Weapon214 = PericoPistol
Objectives[0]Weapon215 = PericoPistol
Objectives[0]Weapon216 = PericoPistol
Objectives[0]Weapon217 = PericoPistol
Objectives[0]Weapon218 = PericoPistol
Objectives[0]Weapon219 = PericoPistol
Objectives[0]Weapon220 = PericoPistol
Objectives[0]Weapon221 = PericoPistol
Objectives[0]Weapon222 = PericoPistol
Objectives[0]Weapon223 = PericoPistol
Objectives[0]Weapon224 = PericoPistol
Objectives[0]Weapon225 = PericoPistol
Objectives[0]Weapon226 = PericoPistol
Objectives[0]Weapon227 = PericoPistol
Objectives[0]Weapon228 = PericoPistol
Objectives[0]Weapon229 = PericoPistol
Objectives[0]Weapon230 = PericoPistol
Objectives[0]Weapon231 = PericoPistol
Objectives[0]Weapon232 = PericoPistol
Objectives[0]Weapon233 = PericoPistol
Objectives[0]Weapon234 = PericoPistol
Objectives[0]Weapon235 = PericoPistol
Objectives[0]Weapon236 = PericoPistol
Objectives[0]Weapon237 = PericoPistol
Objectives[0]Weapon238 = PericoPistol
Objectives[0]Weapon239 = PericoPistol
Objectives[0]Weapon240 = PericoPistol
Objectives[0]Weapon241 = PericoPistol
Objectives[0]Weapon242 = PericoPistol
Objectives[0]Weapon243 = PericoPistol
Objectives[0]Weapon244 = PericoPistol
Objectives[0]Weapon245 = PericoPistol
Objectives[0]Weapon246 = PericoPistol
Objectives[0]Weapon247 = PericoPistol
Objectives[0]Weapon248 = PericoPistol
Objectives[0]Weapon249 = PericoPistol
Objectives[0]Weapon250 = PericoPistol
Objectives[0]Weapon251 = PericoPistol
Objectives[0]Weapon252 = PericoPistol
Objectives[0]Weapon253 = PericoPistol
Objectives[0]Weapon254 = PericoPistol
Objectives[0]Weapon255 = PericoPistol
Objectives[0]Weapon256 = PericoPistol
Objectives[0]Weapon257 = PericoPistol
Objectives[0]Weapon258 = PericoPistol
Objectives[0]Weapon259 = PericoPistol
Objectives[0]Weapon260 = PericoPistol
Objectives[0]Weapon261 = PericoPistol
Objectives[0]Weapon262 = PericoPistol
Objectives[0]Weapon263 = PericoPistol
Objectives[0]Weapon264 = PericoPistol
Objectives[0]Weapon265 = PericoPistol
Objectives[0]Weapon266 = PericoPistol
Objectives[0]Weapon267 = PericoPistol
Objectives[0]Weapon268 = PericoPistol
Objectives[0]Weapon269 = PericoPistol
Objectives[0]Weapon270 = PericoPistol
Objectives[0]Weapon271 = PericoPistol
Objectives[0]Weapon272 = PericoPistol
Objectives[0]Weapon273 = PericoPistol
Objectives[0]Weapon274 = PericoPistol
Objectives[0]Weapon275 = PericoPistol
Objectives[0]Weapon276 = PericoPistol
Objectives[0]Weapon277 = PericoPistol
Objectives[0]Weapon278 = PericoPistol
Objectives[0]Weapon279 = PericoPistol
Objectives[0]Weapon280 = PericoPistol
Objectives[0]Weapon281 = PericoPistol
Objectives[0]Weapon282 = PericoPistol
Objectives[0]Weapon283 = PericoPistol
Objectives[0]Weapon284 = PericoPistol
Objectives[0]Weapon285 = PericoPistol
Objectives[0]Weapon286 = PericoPistol
Objectives[0]Weapon287 = PericoPistol
Objectives[0]Weapon288 = PericoPistol
Objectives[0]Weapon289 = PericoPistol
Objectives[0]Weapon290 = PericoPistol
Objectives[0]Weapon291 = PericoPistol
Objectives[0]Weapon292 = PericoPistol
Objectives[0]Weapon293 = PericoPistol
Objectives[0]Weapon294 = PericoPistol
Objectives[0]Weapon295 = PericoPistol
Objectives[0]Weapon296 = PericoPistol
Objectives[0]Weapon297 = PericoPistol
Objectives[0]Weapon298 = PericoPistol
Objectives[0]Weapon299 = PericoPistol
Objectives[0]Weapon300 = PericoPistol
Objectives[0]Weapon301 = PericoPistol
Objectives[0]Weapon302 = PericoPistol
Objectives[0]Weapon303 = PericoPistol
Objectives[0]Weapon304 = PericoPistol
Objectives[0]Weapon305 = PericoPistol
Objectives[0]Weapon306 = PericoPistol
Objectives[0]Weapon307 = PericoPistol
Objectives[0]Weapon308 = PericoPistol
Objectives[0]Weapon309 = PericoPistol
Objectives[0]Weapon310 = PericoPistol
Objectives[0]Weapon311 = PericoPistol
Objectives[0]Weapon312 = CombatShotgun
Objectives[0]Weapon313 = CombatShotgun
Objectives[0]Weapon314 = CombatShotgun
Objectives[0]Weapon315 = CombatShotgun
Objectives[0]Weapon316 = CombatShotgun
Objectives[0]Weapon317 = CombatShotgun
Objectives[0]Weapon318 = CombatShotgun
Objectives[0]Weapon319 = CombatShotgun
Objectives[0]Weapon320 = CombatShotgun
Objectives[0]Weapon321 = CombatShotgun
Objectives[0]Weapon322 = CombatShotgun
Objectives[0]Weapon323 = CombatShotgun
Objectives[0]Weapon324 = CombatShotgun
Objectives[0]Weapon325 = CombatShotgun
Objectives[0]Weapon326 = CombatShotgun
Objectives[0]Weapon327 = CombatShotgun
Objectives[0]Weapon328 = CombatShotgun
Objectives[0]Weapon329 = CombatShotgun
Objectives[0]Weapon330 = CombatShotgun
Objectives[0]Weapon331 = CombatShotgun
Objectives[0]Weapon332 = CombatShotgun
Objectives[0]Weapon333 = CombatShotgun
Objectives[0]Weapon334 = CombatShotgun
Objectives[0]Weapon335 = CombatShotgun
Objectives[0]Weapon336 = CombatShotgun
Objectives[0]Weapon337 = CombatShotgun
Objectives[0]Weapon338 = CombatShotgun
Objectives[0]Weapon339 = CombatShotgun
Objectives[0]Weapon340 = CombatShotgun
Objectives[0]Weapon341 = CombatShotgun
Objectives[0]Weapon342 = CombatShotgun
Objectives[0]Weapon343 = CombatShotgun
Objectives[0]Weapon344 = CombatShotgun
Objectives[0]Weapon345 = CombatShotgun
Objectives[0]Weapon346 = CombatShotgun
Objectives[0]Weapon347 = CombatShotgun
Objectives[0]Weapon348 = CombatShotgun
Objectives[0]Weapon349 = CombatShotgun
Objectives[0]Weapon350 = CombatShotgun
Objectives[0]Weapon351 = CombatShotgun
Objectives[0]Weapon352 = CombatShotgun
Objectives[0]Weapon353 = CombatShotgun
Objectives[0]Weapon354 = CombatShotgun
Objectives[0]Weapon355 = CombatShotgun
Objectives[0]Weapon356 = CombatShotgun
Objectives[0]Weapon357 = CombatShotgun
Objectives[0]Weapon358 = CombatShotgun
Objectives[0]Weapon359 = CombatShotgun
Objectives[0]Weapon360 = CombatShotgun
Objectives[0]Weapon361 = CombatShotgun
Objectives[0]Weapon362 = CombatShotgun
Objectives[0]Weapon363 = CombatShotgun
Objectives[0]Weapon364 = CombatShotgun
Objectives[0]Weapon365 = CombatShotgun
Objectives[0]Weapon366 = CombatShotgun
Objectives[0]Weapon367 = CombatShotgun
Objectives[0]Weapon368 = CombatShotgun
Objectives[0]Weapon369 = CombatShotgun
Objectives[0]Weapon370 = CombatShotgun
Objectives[0]Weapon371 = CombatShotgun
Objectives[0]Weapon372 = CombatShotgun
Objectives[0]Weapon373 = CombatShotgun
Objectives[0]Weapon374 = CombatShotgun
Objectives[0]Weapon375 = CombatShotgun
Objectives[0]Weapon376 = CombatShotgun
Objectives[0]Weapon377 = CombatShotgun
Objectives[0]Weapon378 = CombatShotgun
Objectives[0]Weapon379 = CombatShotgun
Objectives[0]Weapon380 = CombatShotgun
Objectives[0]Weapon381 = CombatShotgun
Objectives[0]Weapon382 = CombatShotgun
Objectives[0]Weapon383 = CombatShotgun
Objectives[0]Weapon384 = CombatShotgun
Objectives[0]Weapon385 = CombatShotgun
Objectives[0]Weapon386 = CombatShotgun
Objectives[0]Weapon387 = CombatShotgun
Objectives[0]Weapon388 = CombatShotgun
Objectives[0]Weapon389 = CombatShotgun
Objectives[0]Weapon390 = CombatShotgun
Objectives[0]Weapon391 = CombatShotgun
Objectives[0]Weapon392 = CombatShotgun
Objectives[0]Weapon393 = CombatShotgun
Objectives[0]Weapon394 = CombatShotgun
Objectives[0]Weapon395 = CombatShotgun
Objectives[0]Weapon396 = CombatShotgun
Objectives[0]Weapon397 = CombatShotgun
Objectives[0]Weapon398 = CombatShotgun
Objectives[0]Weapon399 = CombatShotgun
Objectives[0]Weapon400 = CombatShotgun
Objectives[0]Weapon401 = CombatShotgun
Objectives[0]Weapon402 = CombatShotgun
Objectives[0]Weapon403 = CombatShotgun
Objectives[0]Weapon404 = CombatShotgun
Objectives[0]Weapon405 = CombatShotgun
Objectives[0]Weapon406 = CombatShotgun
Objectives[0]Weapon407 = CombatShotgun
Objectives[0]Weapon408 = CombatShotgun
Objectives[0]Weapon409 = CombatShotgun
Objectives[0]Weapon410 = CombatShotgun
Objectives[0]Weapon411 = HeavyPistol
Objectives[0]Weapon412 = CombatMGMk2
Objectives[0]Weapon413 = AssaultShotgun
Objectives[0]Weapon414 = DoubleBarrelShotgun
Objectives[0]Weapon415 = Bottle
Objectives[0]Weapon416 = CarbineRifleMk2
Objectives[0]Weapon417 = Parachute
Objectives[0]Weapon418 = SmokeGrenade
Objectives[0]Weapon419 = SniperRifle
Objectives[0]Weapon420 = CompactGrenadeLauncher
Objectives[0]Weapon421 = HeavySniperMk2
Objectives[0]Weapon422 = HeavySniper
Objectives[0]Weapon423 = SweeperShotgun
Objectives[0]Weapon424 = PumpShotgun
Objectives[0]Weapon425 = APPistol
Objectives[0]Weapon426 = Molotov
Objectives[0]Weapon427 = CeramicPistol
Objectives[0]Weapon428 = SMG
Objectives[0]Weapon429 = StickyBomb
Objectives[0]Weapon430 = PetrolCan
Objectives[0]Weapon431 = StoneHatchet
Objectives[0]Weapon432 = AssaultrifleMk2
Objectives[0]Weapon433 = HeavyShotgun
Objectives[0]Weapon434 = GolfClub
Objectives[0]Weapon435 = UnholyHellbringer
Objectives[0]Weapon436 = FlareGun
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 10
Objectives[0]mission_Vehicles[0]positionX = -602,3698
Objectives[0]mission_Vehicles[0]positionY = 5299,727
Objectives[0]mission_Vehicles[0]positionZ = 69,79218
Objectives[0]mission_Vehicles[0]Heading = 0,001202144
Objectives[0]mission_Vehicles[0]Name = Technical
Objectives[0]mission_Vehicles[0]Model = technical
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBistonBrown
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = -590,0657
Objectives[0]mission_Vehicles[1]positionY = 5276,221
Objectives[0]mission_Vehicles[1]positionZ = 70,01347
Objectives[0]mission_Vehicles[1]Heading = 54,99722
Objectives[0]mission_Vehicles[1]Name = Rebel
Objectives[0]mission_Vehicles[1]Model = rebel2
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -579,1579
Objectives[0]mission_Vehicles[2]positionY = 5329,603
Objectives[0]mission_Vehicles[2]positionZ = 69,816
Objectives[0]mission_Vehicles[2]Heading = 260,005
Objectives[0]mission_Vehicles[2]Name = Rebel
Objectives[0]mission_Vehicles[2]Model = rebel2
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicBronze
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 15
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -584,8356
Objectives[0]mission_Vehicles[3]positionY = 5271,304
Objectives[0]mission_Vehicles[3]positionZ = 70,11658
Objectives[0]mission_Vehicles[3]Heading = 44,99207
Objectives[0]mission_Vehicles[3]Name = Rancher XL
Objectives[0]mission_Vehicles[3]Model = rancherxl
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicCabernetRed
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 15
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -622,5448
Objectives[0]mission_Vehicles[4]positionY = 5260,457
Objectives[0]mission_Vehicles[4]positionZ = 72,86294
Objectives[0]mission_Vehicles[4]Heading = 129,8786
Objectives[0]mission_Vehicles[4]Name = Blazer
Objectives[0]mission_Vehicles[4]Model = blazer
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicCream
Objectives[0]mission_Vehicles[4]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 15
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = -570,956
Objectives[0]mission_Vehicles[5]positionY = 5270,469
Objectives[0]mission_Vehicles[5]positionZ = 69,77129
Objectives[0]mission_Vehicles[5]Heading = 129,98
Objectives[0]mission_Vehicles[5]Name = Blazer
Objectives[0]mission_Vehicles[5]Model = blazer
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicCream
Objectives[0]mission_Vehicles[5]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 15
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = -566,934
Objectives[0]mission_Vehicles[6]positionY = 5268,782
Objectives[0]mission_Vehicles[6]positionZ = 69,81978
Objectives[0]mission_Vehicles[6]Heading = 129,9428
Objectives[0]mission_Vehicles[6]Name = Blazer
Objectives[0]mission_Vehicles[6]Model = blazer
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicCream
Objectives[0]mission_Vehicles[6]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 15
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = -580,4719
Objectives[0]mission_Vehicles[7]positionY = 5266,048
Objectives[0]mission_Vehicles[7]positionZ = 69,97346
Objectives[0]mission_Vehicles[7]Heading = 205,0043
Objectives[0]mission_Vehicles[7]Name = Blazer
Objectives[0]mission_Vehicles[7]Model = blazer
Objectives[0]mission_Vehicles[7]PrimaryColor = MetallicDarkBlue
Objectives[0]mission_Vehicles[7]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 15
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = -604,4782
Objectives[0]mission_Vehicles[8]positionY = 5292,342
Objectives[0]mission_Vehicles[8]positionZ = 69,86552
Objectives[0]mission_Vehicles[8]Heading = 201,4436
Objectives[0]mission_Vehicles[8]Name = Sanchez
Objectives[0]mission_Vehicles[8]Model = sanchez2
Objectives[0]mission_Vehicles[8]PrimaryColor = MetallicDarkSilver
Objectives[0]mission_Vehicles[8]SecondaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 15
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = -604,8748
Objectives[0]mission_Vehicles[9]positionY = 5306,056
Objectives[0]mission_Vehicles[9]positionZ = 69,87766
Objectives[0]mission_Vehicles[9]Heading = 203,437
Objectives[0]mission_Vehicles[9]Name = Sanchez
Objectives[0]mission_Vehicles[9]Model = sanchez2
Objectives[0]mission_Vehicles[9]PrimaryColor = MetallicGarnetRed
Objectives[0]mission_Vehicles[9]SecondaryColor = MetallicBlackSteel
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 15
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = -588,6724
Objectives[0]ObjectiveMessages[0]positionY = -665,491
Objectives[0]ObjectiveMessages[0]positionZ = 31,43373
Objectives[0]ObjectiveMessages[0]Message = Hey , so you know the O'Neil Brothers .  Our client runs the sawmill up in Paleto Bay, and he say those clowns are sniffing around the business . He don't wanna wait and find out wat the fuck they planning. Go check this .
Objectives[0]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[0]ObjectiveMessages[0]Sender = 
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 5
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = False
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = True
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 20

Objectives[1]Text = Go to the ~y~sawmill.
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 0
Objectives[1]IconColorA = 255
Objectives[1]positionX = -588,6955
Objectives[1]positionY = 5298,795
Objectives[1]positionZ = 69,21445
Objectives[1]Heading = 0
Objectives[1]Diameter = 4
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 150
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 46
Objectives[1]mission_Actors[0]SpawnInVehicle = True
Objectives[1]mission_Actors[0]SeatIndex = 1
Objectives[1]mission_Actors[0]Survive_Number = 0
Objectives[1]mission_Actors[0]Failed_Text = 
Objectives[1]mission_Actors[0]Remove_After = 0
Objectives[1]mission_Actors[0]positionX = -602,3698
Objectives[1]mission_Actors[0]positionY = 5299,727
Objectives[1]mission_Actors[0]positionZ = 69,79218
Objectives[1]mission_Actors[0]Heading = 0,001202144
Objectives[1]mission_Actors[0]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[0]Relationship_Group = Enemy1
Objectives[1]mission_Actors[0]AddBlip = False
Objectives[1]mission_Actors[0]ShowCone = False
Objectives[1]mission_Actors[0]Invincible = False
Objectives[1]mission_Actors[0]SetHealth = 200
Objectives[1]mission_Actors[0]DieFromHeadShot = True
Objectives[1]mission_Actors[0]CanExitVehicle = True
Objectives[1]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[0]AlwaysFight = True
Objectives[1]mission_Actors[0]Seeing_Range = 40
Objectives[1]mission_Actors[0]Hearing_Range = 40
Objectives[1]mission_Actors[0]CombatMovement = Offensive
Objectives[1]mission_Actors[0]weapon = 0
Objectives[1]mission_Actors[0]Variation = Default
Objectives[1]mission_Actors[0]Task = 0
Objectives[1]mission_Actors[0]Task_Guard_Range = 5
Objectives[1]mission_Actors[0]Task_Stay_In_Range = True
Objectives[1]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[0]Task_Scenario = NONE
Objectives[1]mission_Actors[1]Survive_Number = 0
Objectives[1]mission_Actors[1]Failed_Text = 
Objectives[1]mission_Actors[1]Remove_After = 0
Objectives[1]mission_Actors[1]positionX = -594,4857
Objectives[1]mission_Actors[1]positionY = 5287,198
Objectives[1]mission_Actors[1]positionZ = 70,21481
Objectives[1]mission_Actors[1]Heading = 155
Objectives[1]mission_Actors[1]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[1]Relationship_Group = Enemy1
Objectives[1]mission_Actors[1]AddBlip = False
Objectives[1]mission_Actors[1]ShowCone = False
Objectives[1]mission_Actors[1]Invincible = False
Objectives[1]mission_Actors[1]SetHealth = 200
Objectives[1]mission_Actors[1]DieFromHeadShot = True
Objectives[1]mission_Actors[1]CanExitVehicle = True
Objectives[1]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[1]AlwaysFight = True
Objectives[1]mission_Actors[1]Seeing_Range = 30
Objectives[1]mission_Actors[1]Hearing_Range = 30
Objectives[1]mission_Actors[1]CombatMovement = Offensive
Objectives[1]mission_Actors[1]weapon = Pistol
Objectives[1]mission_Actors[1]Variation = Random
Objectives[1]mission_Actors[1]Task = 0
Objectives[1]mission_Actors[1]Task_Guard_Range = 5
Objectives[1]mission_Actors[1]Task_Stay_In_Range = True
Objectives[1]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[1]Task_Scenario = NONE
Objectives[1]mission_Actors[2]Survive_Number = 0
Objectives[1]mission_Actors[2]Failed_Text = 
Objectives[1]mission_Actors[2]Remove_After = 0
Objectives[1]mission_Actors[2]positionX = -598,1942
Objectives[1]mission_Actors[2]positionY = 5286,899
Objectives[1]mission_Actors[2]positionZ = 70,23225
Objectives[1]mission_Actors[2]Heading = 155
Objectives[1]mission_Actors[2]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[2]Relationship_Group = Enemy1
Objectives[1]mission_Actors[2]AddBlip = False
Objectives[1]mission_Actors[2]ShowCone = False
Objectives[1]mission_Actors[2]Invincible = False
Objectives[1]mission_Actors[2]SetHealth = 200
Objectives[1]mission_Actors[2]DieFromHeadShot = True
Objectives[1]mission_Actors[2]CanExitVehicle = True
Objectives[1]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[2]AlwaysFight = True
Objectives[1]mission_Actors[2]Seeing_Range = 30
Objectives[1]mission_Actors[2]Hearing_Range = 30
Objectives[1]mission_Actors[2]CombatMovement = Offensive
Objectives[1]mission_Actors[2]weapon = Pistol
Objectives[1]mission_Actors[2]Variation = Random
Objectives[1]mission_Actors[2]Task = 0
Objectives[1]mission_Actors[2]Task_Guard_Range = 5
Objectives[1]mission_Actors[2]Task_Stay_In_Range = True
Objectives[1]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[2]Task_Scenario = NONE
Objectives[1]mission_Actors[3]Survive_Number = 0
Objectives[1]mission_Actors[3]Failed_Text = 
Objectives[1]mission_Actors[3]Remove_After = 0
Objectives[1]mission_Actors[3]positionX = -590,1038
Objectives[1]mission_Actors[3]positionY = 5293,634
Objectives[1]mission_Actors[3]positionZ = 70,21445
Objectives[1]mission_Actors[3]Heading = 285
Objectives[1]mission_Actors[3]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[3]Relationship_Group = Enemy1
Objectives[1]mission_Actors[3]AddBlip = False
Objectives[1]mission_Actors[3]ShowCone = False
Objectives[1]mission_Actors[3]Invincible = False
Objectives[1]mission_Actors[3]SetHealth = 200
Objectives[1]mission_Actors[3]DieFromHeadShot = True
Objectives[1]mission_Actors[3]CanExitVehicle = True
Objectives[1]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[3]AlwaysFight = True
Objectives[1]mission_Actors[3]Seeing_Range = 30
Objectives[1]mission_Actors[3]Hearing_Range = 30
Objectives[1]mission_Actors[3]CombatMovement = Offensive
Objectives[1]mission_Actors[3]weapon = PumpShotgun
Objectives[1]mission_Actors[3]Variation = Random
Objectives[1]mission_Actors[3]Task = 0
Objectives[1]mission_Actors[3]Task_Guard_Range = 5
Objectives[1]mission_Actors[3]Task_Stay_In_Range = True
Objectives[1]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[3]Task_Scenario = NONE
Objectives[1]mission_Actors[4]Survive_Number = 0
Objectives[1]mission_Actors[4]Failed_Text = 
Objectives[1]mission_Actors[4]Remove_After = 0
Objectives[1]mission_Actors[4]positionX = -587,7215
Objectives[1]mission_Actors[4]positionY = 5294,5
Objectives[1]mission_Actors[4]positionZ = 70,21445
Objectives[1]mission_Actors[4]Heading = 285
Objectives[1]mission_Actors[4]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[4]Relationship_Group = Enemy1
Objectives[1]mission_Actors[4]AddBlip = False
Objectives[1]mission_Actors[4]ShowCone = False
Objectives[1]mission_Actors[4]Invincible = False
Objectives[1]mission_Actors[4]SetHealth = 200
Objectives[1]mission_Actors[4]DieFromHeadShot = True
Objectives[1]mission_Actors[4]CanExitVehicle = True
Objectives[1]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[4]AlwaysFight = True
Objectives[1]mission_Actors[4]Seeing_Range = 30
Objectives[1]mission_Actors[4]Hearing_Range = 30
Objectives[1]mission_Actors[4]CombatMovement = Offensive
Objectives[1]mission_Actors[4]weapon = PumpShotgun
Objectives[1]mission_Actors[4]Variation = Random
Objectives[1]mission_Actors[4]Task = 0
Objectives[1]mission_Actors[4]Task_Guard_Range = 5
Objectives[1]mission_Actors[4]Task_Stay_In_Range = True
Objectives[1]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[4]Task_Scenario = NONE
Objectives[1]mission_Actors[5]Survive_Number = 0
Objectives[1]mission_Actors[5]Failed_Text = 
Objectives[1]mission_Actors[5]Remove_After = 0
Objectives[1]mission_Actors[5]positionX = -580,8543
Objectives[1]mission_Actors[5]positionY = 5300,832
Objectives[1]mission_Actors[5]positionZ = 70,37065
Objectives[1]mission_Actors[5]Heading = 305
Objectives[1]mission_Actors[5]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[5]Relationship_Group = Enemy1
Objectives[1]mission_Actors[5]AddBlip = False
Objectives[1]mission_Actors[5]ShowCone = False
Objectives[1]mission_Actors[5]Invincible = False
Objectives[1]mission_Actors[5]SetHealth = 200
Objectives[1]mission_Actors[5]DieFromHeadShot = True
Objectives[1]mission_Actors[5]CanExitVehicle = True
Objectives[1]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[5]AlwaysFight = True
Objectives[1]mission_Actors[5]Seeing_Range = 30
Objectives[1]mission_Actors[5]Hearing_Range = 30
Objectives[1]mission_Actors[5]CombatMovement = Offensive
Objectives[1]mission_Actors[5]weapon = PumpShotgun
Objectives[1]mission_Actors[5]Variation = Random
Objectives[1]mission_Actors[5]Task = 0
Objectives[1]mission_Actors[5]Task_Guard_Range = 5
Objectives[1]mission_Actors[5]Task_Stay_In_Range = True
Objectives[1]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[5]Task_Scenario = NONE
Objectives[1]mission_Actors[6]Survive_Number = 0
Objectives[1]mission_Actors[6]Failed_Text = 
Objectives[1]mission_Actors[6]Remove_After = 0
Objectives[1]mission_Actors[6]positionX = -575,3828
Objectives[1]mission_Actors[6]positionY = 5319,922
Objectives[1]mission_Actors[6]positionZ = 70,21445
Objectives[1]mission_Actors[6]Heading = 305
Objectives[1]mission_Actors[6]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[6]Relationship_Group = Enemy1
Objectives[1]mission_Actors[6]AddBlip = False
Objectives[1]mission_Actors[6]ShowCone = False
Objectives[1]mission_Actors[6]Invincible = False
Objectives[1]mission_Actors[6]SetHealth = 200
Objectives[1]mission_Actors[6]DieFromHeadShot = True
Objectives[1]mission_Actors[6]CanExitVehicle = True
Objectives[1]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[6]AlwaysFight = True
Objectives[1]mission_Actors[6]Seeing_Range = 30
Objectives[1]mission_Actors[6]Hearing_Range = 30
Objectives[1]mission_Actors[6]CombatMovement = Offensive
Objectives[1]mission_Actors[6]weapon = MicroSMG
Objectives[1]mission_Actors[6]Variation = Random
Objectives[1]mission_Actors[6]Task = 0
Objectives[1]mission_Actors[6]Task_Guard_Range = 5
Objectives[1]mission_Actors[6]Task_Stay_In_Range = True
Objectives[1]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[6]Task_Scenario = NONE
Objectives[1]mission_Actors[7]Survive_Number = 0
Objectives[1]mission_Actors[7]Failed_Text = 
Objectives[1]mission_Actors[7]Remove_After = 0
Objectives[1]mission_Actors[7]positionX = -573,5501
Objectives[1]mission_Actors[7]positionY = 5338,328
Objectives[1]mission_Actors[7]positionZ = 70,21445
Objectives[1]mission_Actors[7]Heading = 160
Objectives[1]mission_Actors[7]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[7]Relationship_Group = Enemy1
Objectives[1]mission_Actors[7]AddBlip = False
Objectives[1]mission_Actors[7]ShowCone = False
Objectives[1]mission_Actors[7]Invincible = False
Objectives[1]mission_Actors[7]SetHealth = 200
Objectives[1]mission_Actors[7]DieFromHeadShot = True
Objectives[1]mission_Actors[7]CanExitVehicle = True
Objectives[1]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[7]AlwaysFight = True
Objectives[1]mission_Actors[7]Seeing_Range = 30
Objectives[1]mission_Actors[7]Hearing_Range = 30
Objectives[1]mission_Actors[7]CombatMovement = Offensive
Objectives[1]mission_Actors[7]weapon = Pistol
Objectives[1]mission_Actors[7]Variation = Random
Objectives[1]mission_Actors[7]Task = 0
Objectives[1]mission_Actors[7]Task_Guard_Range = 5
Objectives[1]mission_Actors[7]Task_Stay_In_Range = True
Objectives[1]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[7]Task_Scenario = NONE
Objectives[1]mission_Actors[8]Survive_Number = 0
Objectives[1]mission_Actors[8]Failed_Text = 
Objectives[1]mission_Actors[8]Remove_After = 0
Objectives[1]mission_Actors[8]positionX = -572,6409
Objectives[1]mission_Actors[8]positionY = 5339,95
Objectives[1]mission_Actors[8]positionZ = 70,21445
Objectives[1]mission_Actors[8]Heading = 160
Objectives[1]mission_Actors[8]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[8]Relationship_Group = Enemy1
Objectives[1]mission_Actors[8]AddBlip = False
Objectives[1]mission_Actors[8]ShowCone = False
Objectives[1]mission_Actors[8]Invincible = False
Objectives[1]mission_Actors[8]SetHealth = 200
Objectives[1]mission_Actors[8]DieFromHeadShot = True
Objectives[1]mission_Actors[8]CanExitVehicle = True
Objectives[1]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[8]AlwaysFight = True
Objectives[1]mission_Actors[8]Seeing_Range = 30
Objectives[1]mission_Actors[8]Hearing_Range = 30
Objectives[1]mission_Actors[8]CombatMovement = Offensive
Objectives[1]mission_Actors[8]weapon = Pistol
Objectives[1]mission_Actors[8]Variation = Random
Objectives[1]mission_Actors[8]Task = 0
Objectives[1]mission_Actors[8]Task_Guard_Range = 5
Objectives[1]mission_Actors[8]Task_Stay_In_Range = True
Objectives[1]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[8]Task_Scenario = NONE
Objectives[1]mission_Actors[9]Survive_Number = 0
Objectives[1]mission_Actors[9]Failed_Text = 
Objectives[1]mission_Actors[9]Remove_After = 0
Objectives[1]mission_Actors[9]positionX = -570,9712
Objectives[1]mission_Actors[9]positionY = 5343,633
Objectives[1]mission_Actors[9]positionZ = 70,24386
Objectives[1]mission_Actors[9]Heading = 160
Objectives[1]mission_Actors[9]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[9]Relationship_Group = Enemy1
Objectives[1]mission_Actors[9]AddBlip = False
Objectives[1]mission_Actors[9]ShowCone = False
Objectives[1]mission_Actors[9]Invincible = False
Objectives[1]mission_Actors[9]SetHealth = 200
Objectives[1]mission_Actors[9]DieFromHeadShot = True
Objectives[1]mission_Actors[9]CanExitVehicle = True
Objectives[1]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[9]AlwaysFight = True
Objectives[1]mission_Actors[9]Seeing_Range = 30
Objectives[1]mission_Actors[9]Hearing_Range = 30
Objectives[1]mission_Actors[9]CombatMovement = Offensive
Objectives[1]mission_Actors[9]weapon = Pistol
Objectives[1]mission_Actors[9]Variation = Random
Objectives[1]mission_Actors[9]Task = 0
Objectives[1]mission_Actors[9]Task_Guard_Range = 5
Objectives[1]mission_Actors[9]Task_Stay_In_Range = True
Objectives[1]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[9]Task_Scenario = NONE
Objectives[1]mission_Actors[10]Survive_Number = 0
Objectives[1]mission_Actors[10]Failed_Text = 
Objectives[1]mission_Actors[10]Remove_After = 0
Objectives[1]mission_Actors[10]positionX = -562,2238
Objectives[1]mission_Actors[10]positionY = 5364,716
Objectives[1]mission_Actors[10]positionZ = 70,2144
Objectives[1]mission_Actors[10]Heading = 160
Objectives[1]mission_Actors[10]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[10]Relationship_Group = Enemy1
Objectives[1]mission_Actors[10]AddBlip = False
Objectives[1]mission_Actors[10]ShowCone = False
Objectives[1]mission_Actors[10]Invincible = False
Objectives[1]mission_Actors[10]SetHealth = 200
Objectives[1]mission_Actors[10]DieFromHeadShot = True
Objectives[1]mission_Actors[10]CanExitVehicle = True
Objectives[1]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[10]AlwaysFight = True
Objectives[1]mission_Actors[10]Seeing_Range = 30
Objectives[1]mission_Actors[10]Hearing_Range = 30
Objectives[1]mission_Actors[10]CombatMovement = Offensive
Objectives[1]mission_Actors[10]weapon = SMG
Objectives[1]mission_Actors[10]Variation = Random
Objectives[1]mission_Actors[10]Task = 0
Objectives[1]mission_Actors[10]Task_Guard_Range = 5
Objectives[1]mission_Actors[10]Task_Stay_In_Range = True
Objectives[1]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[10]Task_Scenario = NONE
Objectives[1]mission_Actors[11]Survive_Number = 0
Objectives[1]mission_Actors[11]Failed_Text = 
Objectives[1]mission_Actors[11]Remove_After = 0
Objectives[1]mission_Actors[11]positionX = -560,6324
Objectives[1]mission_Actors[11]positionY = 5363,564
Objectives[1]mission_Actors[11]positionZ = 70,22763
Objectives[1]mission_Actors[11]Heading = 160
Objectives[1]mission_Actors[11]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[11]Relationship_Group = Enemy1
Objectives[1]mission_Actors[11]AddBlip = False
Objectives[1]mission_Actors[11]ShowCone = False
Objectives[1]mission_Actors[11]Invincible = False
Objectives[1]mission_Actors[11]SetHealth = 200
Objectives[1]mission_Actors[11]DieFromHeadShot = True
Objectives[1]mission_Actors[11]CanExitVehicle = True
Objectives[1]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[11]AlwaysFight = True
Objectives[1]mission_Actors[11]Seeing_Range = 30
Objectives[1]mission_Actors[11]Hearing_Range = 30
Objectives[1]mission_Actors[11]CombatMovement = Offensive
Objectives[1]mission_Actors[11]weapon = SMG
Objectives[1]mission_Actors[11]Variation = Random
Objectives[1]mission_Actors[11]Task = 0
Objectives[1]mission_Actors[11]Task_Guard_Range = 5
Objectives[1]mission_Actors[11]Task_Stay_In_Range = True
Objectives[1]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[11]Task_Scenario = NONE
Objectives[1]mission_Actors[12]Survive_Number = 0
Objectives[1]mission_Actors[12]Failed_Text = 
Objectives[1]mission_Actors[12]Remove_After = 0
Objectives[1]mission_Actors[12]positionX = -577,7488
Objectives[1]mission_Actors[12]positionY = 5372,565
Objectives[1]mission_Actors[12]positionZ = 70,25055
Objectives[1]mission_Actors[12]Heading = 160
Objectives[1]mission_Actors[12]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[12]Relationship_Group = Enemy1
Objectives[1]mission_Actors[12]AddBlip = False
Objectives[1]mission_Actors[12]ShowCone = False
Objectives[1]mission_Actors[12]Invincible = False
Objectives[1]mission_Actors[12]SetHealth = 200
Objectives[1]mission_Actors[12]DieFromHeadShot = True
Objectives[1]mission_Actors[12]CanExitVehicle = True
Objectives[1]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[12]AlwaysFight = True
Objectives[1]mission_Actors[12]Seeing_Range = 30
Objectives[1]mission_Actors[12]Hearing_Range = 30
Objectives[1]mission_Actors[12]CombatMovement = Offensive
Objectives[1]mission_Actors[12]weapon = PumpShotgun
Objectives[1]mission_Actors[12]Variation = Random
Objectives[1]mission_Actors[12]Task = 0
Objectives[1]mission_Actors[12]Task_Guard_Range = 5
Objectives[1]mission_Actors[12]Task_Stay_In_Range = True
Objectives[1]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[12]Task_Scenario = NONE
Objectives[1]mission_Actors[13]Survive_Number = 0
Objectives[1]mission_Actors[13]Failed_Text = 
Objectives[1]mission_Actors[13]Remove_After = 0
Objectives[1]mission_Actors[13]positionX = -578,8119
Objectives[1]mission_Actors[13]positionY = 5373,161
Objectives[1]mission_Actors[13]positionZ = 70,35587
Objectives[1]mission_Actors[13]Heading = 160
Objectives[1]mission_Actors[13]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[13]Relationship_Group = Enemy1
Objectives[1]mission_Actors[13]AddBlip = False
Objectives[1]mission_Actors[13]ShowCone = False
Objectives[1]mission_Actors[13]Invincible = False
Objectives[1]mission_Actors[13]SetHealth = 200
Objectives[1]mission_Actors[13]DieFromHeadShot = True
Objectives[1]mission_Actors[13]CanExitVehicle = True
Objectives[1]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[13]AlwaysFight = True
Objectives[1]mission_Actors[13]Seeing_Range = 30
Objectives[1]mission_Actors[13]Hearing_Range = 30
Objectives[1]mission_Actors[13]CombatMovement = Offensive
Objectives[1]mission_Actors[13]weapon = PumpShotgun
Objectives[1]mission_Actors[13]Variation = Random
Objectives[1]mission_Actors[13]Task = 0
Objectives[1]mission_Actors[13]Task_Guard_Range = 5
Objectives[1]mission_Actors[13]Task_Stay_In_Range = True
Objectives[1]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[13]Task_Scenario = NONE
Objectives[1]mission_Actors[14]Survive_Number = 0
Objectives[1]mission_Actors[14]Failed_Text = 
Objectives[1]mission_Actors[14]Remove_After = 0
Objectives[1]mission_Actors[14]positionX = -581,2938
Objectives[1]mission_Actors[14]positionY = 5372,59
Objectives[1]mission_Actors[14]positionZ = 70,65055
Objectives[1]mission_Actors[14]Heading = 160
Objectives[1]mission_Actors[14]String_Name = a_m_m_hillbilly_01
Objectives[1]mission_Actors[14]Relationship_Group = Enemy1
Objectives[1]mission_Actors[14]AddBlip = False
Objectives[1]mission_Actors[14]ShowCone = False
Objectives[1]mission_Actors[14]Invincible = False
Objectives[1]mission_Actors[14]SetHealth = 400
Objectives[1]mission_Actors[14]DieFromHeadShot = True
Objectives[1]mission_Actors[14]CanExitVehicle = True
Objectives[1]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[14]AlwaysFight = True
Objectives[1]mission_Actors[14]Seeing_Range = 30
Objectives[1]mission_Actors[14]Hearing_Range = 30
Objectives[1]mission_Actors[14]CombatMovement = Offensive
Objectives[1]mission_Actors[14]weapon = HeavyShotgun
Objectives[1]mission_Actors[14]Variation = Random
Objectives[1]mission_Actors[14]Task = 0
Objectives[1]mission_Actors[14]Task_Guard_Range = 5
Objectives[1]mission_Actors[14]Task_Stay_In_Range = True
Objectives[1]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[14]Task_Scenario = NONE
Objectives[1]mission_Actors[15]Survive_Number = 0
Objectives[1]mission_Actors[15]Failed_Text = 
Objectives[1]mission_Actors[15]Remove_After = 0
Objectives[1]mission_Actors[15]positionX = -565,6837
Objectives[1]mission_Actors[15]positionY = 5262,119
Objectives[1]mission_Actors[15]positionZ = 70,64156
Objectives[1]mission_Actors[15]Heading = 160
Objectives[1]mission_Actors[15]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[15]Relationship_Group = Enemy1
Objectives[1]mission_Actors[15]AddBlip = False
Objectives[1]mission_Actors[15]ShowCone = False
Objectives[1]mission_Actors[15]Invincible = False
Objectives[1]mission_Actors[15]SetHealth = 200
Objectives[1]mission_Actors[15]DieFromHeadShot = True
Objectives[1]mission_Actors[15]CanExitVehicle = True
Objectives[1]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[15]AlwaysFight = True
Objectives[1]mission_Actors[15]Seeing_Range = 30
Objectives[1]mission_Actors[15]Hearing_Range = 30
Objectives[1]mission_Actors[15]CombatMovement = Offensive
Objectives[1]mission_Actors[15]weapon = Pistol
Objectives[1]mission_Actors[15]Variation = Random
Objectives[1]mission_Actors[15]Task = 0
Objectives[1]mission_Actors[15]Task_Guard_Range = 5
Objectives[1]mission_Actors[15]Task_Stay_In_Range = True
Objectives[1]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[15]Task_Scenario = NONE
Objectives[1]mission_Actors[16]Survive_Number = 0
Objectives[1]mission_Actors[16]Failed_Text = 
Objectives[1]mission_Actors[16]Remove_After = 0
Objectives[1]mission_Actors[16]positionX = -577,0778
Objectives[1]mission_Actors[16]positionY = 5263,158
Objectives[1]mission_Actors[16]positionZ = 70,46446
Objectives[1]mission_Actors[16]Heading = 160
Objectives[1]mission_Actors[16]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[16]Relationship_Group = Enemy1
Objectives[1]mission_Actors[16]AddBlip = False
Objectives[1]mission_Actors[16]ShowCone = False
Objectives[1]mission_Actors[16]Invincible = False
Objectives[1]mission_Actors[16]SetHealth = 200
Objectives[1]mission_Actors[16]DieFromHeadShot = True
Objectives[1]mission_Actors[16]CanExitVehicle = True
Objectives[1]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[16]AlwaysFight = True
Objectives[1]mission_Actors[16]Seeing_Range = 30
Objectives[1]mission_Actors[16]Hearing_Range = 30
Objectives[1]mission_Actors[16]CombatMovement = Offensive
Objectives[1]mission_Actors[16]weapon = Pistol
Objectives[1]mission_Actors[16]Variation = Random
Objectives[1]mission_Actors[16]Task = 0
Objectives[1]mission_Actors[16]Task_Guard_Range = 5
Objectives[1]mission_Actors[16]Task_Stay_In_Range = True
Objectives[1]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[16]Task_Scenario = NONE
Objectives[1]mission_Actors[17]Survive_Number = 0
Objectives[1]mission_Actors[17]Failed_Text = 
Objectives[1]mission_Actors[17]Remove_After = 0
Objectives[1]mission_Actors[17]positionX = -527,4229
Objectives[1]mission_Actors[17]positionY = 5294,865
Objectives[1]mission_Actors[17]positionZ = 74,17432
Objectives[1]mission_Actors[17]Heading = 160
Objectives[1]mission_Actors[17]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[17]Relationship_Group = Enemy1
Objectives[1]mission_Actors[17]AddBlip = False
Objectives[1]mission_Actors[17]ShowCone = False
Objectives[1]mission_Actors[17]Invincible = False
Objectives[1]mission_Actors[17]SetHealth = 200
Objectives[1]mission_Actors[17]DieFromHeadShot = True
Objectives[1]mission_Actors[17]CanExitVehicle = True
Objectives[1]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[17]AlwaysFight = True
Objectives[1]mission_Actors[17]Seeing_Range = 30
Objectives[1]mission_Actors[17]Hearing_Range = 30
Objectives[1]mission_Actors[17]CombatMovement = Offensive
Objectives[1]mission_Actors[17]weapon = Pistol
Objectives[1]mission_Actors[17]Variation = Random
Objectives[1]mission_Actors[17]Task = 0
Objectives[1]mission_Actors[17]Task_Guard_Range = 5
Objectives[1]mission_Actors[17]Task_Stay_In_Range = True
Objectives[1]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[17]Task_Scenario = NONE
Objectives[1]mission_Actors[18]Survive_Number = 0
Objectives[1]mission_Actors[18]Failed_Text = 
Objectives[1]mission_Actors[18]Remove_After = 0
Objectives[1]mission_Actors[18]positionX = -528,298
Objectives[1]mission_Actors[18]positionY = 5293,915
Objectives[1]mission_Actors[18]positionZ = 74,20747
Objectives[1]mission_Actors[18]Heading = 160
Objectives[1]mission_Actors[18]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[18]Relationship_Group = Enemy1
Objectives[1]mission_Actors[18]AddBlip = False
Objectives[1]mission_Actors[18]ShowCone = False
Objectives[1]mission_Actors[18]Invincible = False
Objectives[1]mission_Actors[18]SetHealth = 200
Objectives[1]mission_Actors[18]DieFromHeadShot = True
Objectives[1]mission_Actors[18]CanExitVehicle = True
Objectives[1]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[18]AlwaysFight = True
Objectives[1]mission_Actors[18]Seeing_Range = 30
Objectives[1]mission_Actors[18]Hearing_Range = 30
Objectives[1]mission_Actors[18]CombatMovement = Offensive
Objectives[1]mission_Actors[18]weapon = Pistol
Objectives[1]mission_Actors[18]Variation = Random
Objectives[1]mission_Actors[18]Task = 0
Objectives[1]mission_Actors[18]Task_Guard_Range = 5
Objectives[1]mission_Actors[18]Task_Stay_In_Range = True
Objectives[1]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[18]Task_Scenario = NONE
Objectives[1]mission_Actors[19]Survive_Number = 0
Objectives[1]mission_Actors[19]Failed_Text = 
Objectives[1]mission_Actors[19]Remove_After = 0
Objectives[1]mission_Actors[19]positionX = -529,7683
Objectives[1]mission_Actors[19]positionY = 5290,708
Objectives[1]mission_Actors[19]positionZ = 74,17417
Objectives[1]mission_Actors[19]Heading = 160
Objectives[1]mission_Actors[19]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[19]Relationship_Group = Enemy1
Objectives[1]mission_Actors[19]AddBlip = False
Objectives[1]mission_Actors[19]ShowCone = False
Objectives[1]mission_Actors[19]Invincible = False
Objectives[1]mission_Actors[19]SetHealth = 200
Objectives[1]mission_Actors[19]DieFromHeadShot = True
Objectives[1]mission_Actors[19]CanExitVehicle = True
Objectives[1]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[19]AlwaysFight = True
Objectives[1]mission_Actors[19]Seeing_Range = 30
Objectives[1]mission_Actors[19]Hearing_Range = 30
Objectives[1]mission_Actors[19]CombatMovement = Offensive
Objectives[1]mission_Actors[19]weapon = Pistol
Objectives[1]mission_Actors[19]Variation = Random
Objectives[1]mission_Actors[19]Task = 0
Objectives[1]mission_Actors[19]Task_Guard_Range = 5
Objectives[1]mission_Actors[19]Task_Stay_In_Range = True
Objectives[1]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[19]Task_Scenario = NONE
Objectives[1]mission_Actors[20]Survive_Number = 0
Objectives[1]mission_Actors[20]Failed_Text = 
Objectives[1]mission_Actors[20]Remove_After = 0
Objectives[1]mission_Actors[20]positionX = -528,9011
Objectives[1]mission_Actors[20]positionY = 5290,223
Objectives[1]mission_Actors[20]positionZ = 74,17417
Objectives[1]mission_Actors[20]Heading = 160
Objectives[1]mission_Actors[20]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[20]Relationship_Group = Enemy1
Objectives[1]mission_Actors[20]AddBlip = False
Objectives[1]mission_Actors[20]ShowCone = False
Objectives[1]mission_Actors[20]Invincible = False
Objectives[1]mission_Actors[20]SetHealth = 200
Objectives[1]mission_Actors[20]DieFromHeadShot = True
Objectives[1]mission_Actors[20]CanExitVehicle = True
Objectives[1]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[20]AlwaysFight = True
Objectives[1]mission_Actors[20]Seeing_Range = 30
Objectives[1]mission_Actors[20]Hearing_Range = 30
Objectives[1]mission_Actors[20]CombatMovement = Offensive
Objectives[1]mission_Actors[20]weapon = Pistol
Objectives[1]mission_Actors[20]Variation = Random
Objectives[1]mission_Actors[20]Task = 0
Objectives[1]mission_Actors[20]Task_Guard_Range = 5
Objectives[1]mission_Actors[20]Task_Stay_In_Range = True
Objectives[1]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[20]Task_Scenario = NONE
Objectives[1]mission_Actors[21]Survive_Number = 0
Objectives[1]mission_Actors[21]Failed_Text = 
Objectives[1]mission_Actors[21]Remove_After = 0
Objectives[1]mission_Actors[21]positionX = -530,0792
Objectives[1]mission_Actors[21]positionY = 5289,608
Objectives[1]mission_Actors[21]positionZ = 74,17417
Objectives[1]mission_Actors[21]Heading = 160
Objectives[1]mission_Actors[21]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[21]Relationship_Group = Enemy1
Objectives[1]mission_Actors[21]AddBlip = False
Objectives[1]mission_Actors[21]ShowCone = False
Objectives[1]mission_Actors[21]Invincible = False
Objectives[1]mission_Actors[21]SetHealth = 200
Objectives[1]mission_Actors[21]DieFromHeadShot = True
Objectives[1]mission_Actors[21]CanExitVehicle = True
Objectives[1]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[21]AlwaysFight = True
Objectives[1]mission_Actors[21]Seeing_Range = 30
Objectives[1]mission_Actors[21]Hearing_Range = 30
Objectives[1]mission_Actors[21]CombatMovement = Offensive
Objectives[1]mission_Actors[21]weapon = Pistol
Objectives[1]mission_Actors[21]Variation = Random
Objectives[1]mission_Actors[21]Task = 0
Objectives[1]mission_Actors[21]Task_Guard_Range = 5
Objectives[1]mission_Actors[21]Task_Stay_In_Range = True
Objectives[1]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[21]Task_Scenario = NONE
Objectives[1]mission_Actors[22]Survive_Number = 0
Objectives[1]mission_Actors[22]Failed_Text = 
Objectives[1]mission_Actors[22]Remove_After = 0
Objectives[1]mission_Actors[22]positionX = -531,1903
Objectives[1]mission_Actors[22]positionY = 5288,436
Objectives[1]mission_Actors[22]positionZ = 74,17417
Objectives[1]mission_Actors[22]Heading = 160
Objectives[1]mission_Actors[22]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[22]Relationship_Group = Enemy1
Objectives[1]mission_Actors[22]AddBlip = False
Objectives[1]mission_Actors[22]ShowCone = False
Objectives[1]mission_Actors[22]Invincible = False
Objectives[1]mission_Actors[22]SetHealth = 200
Objectives[1]mission_Actors[22]DieFromHeadShot = True
Objectives[1]mission_Actors[22]CanExitVehicle = True
Objectives[1]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[22]AlwaysFight = True
Objectives[1]mission_Actors[22]Seeing_Range = 30
Objectives[1]mission_Actors[22]Hearing_Range = 30
Objectives[1]mission_Actors[22]CombatMovement = Offensive
Objectives[1]mission_Actors[22]weapon = Pistol
Objectives[1]mission_Actors[22]Variation = Random
Objectives[1]mission_Actors[22]Task = 0
Objectives[1]mission_Actors[22]Task_Guard_Range = 5
Objectives[1]mission_Actors[22]Task_Stay_In_Range = True
Objectives[1]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[22]Task_Scenario = NONE
Objectives[1]mission_Actors[23]Survive_Number = 0
Objectives[1]mission_Actors[23]Failed_Text = 
Objectives[1]mission_Actors[23]Remove_After = 0
Objectives[1]mission_Actors[23]positionX = -529,7727
Objectives[1]mission_Actors[23]positionY = 5287,454
Objectives[1]mission_Actors[23]positionZ = 74,17417
Objectives[1]mission_Actors[23]Heading = 160
Objectives[1]mission_Actors[23]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[23]Relationship_Group = Enemy1
Objectives[1]mission_Actors[23]AddBlip = False
Objectives[1]mission_Actors[23]ShowCone = False
Objectives[1]mission_Actors[23]Invincible = False
Objectives[1]mission_Actors[23]SetHealth = 200
Objectives[1]mission_Actors[23]DieFromHeadShot = True
Objectives[1]mission_Actors[23]CanExitVehicle = True
Objectives[1]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[23]AlwaysFight = True
Objectives[1]mission_Actors[23]Seeing_Range = 30
Objectives[1]mission_Actors[23]Hearing_Range = 30
Objectives[1]mission_Actors[23]CombatMovement = Offensive
Objectives[1]mission_Actors[23]weapon = MicroSMG
Objectives[1]mission_Actors[23]Variation = Random
Objectives[1]mission_Actors[23]Task = 0
Objectives[1]mission_Actors[23]Task_Guard_Range = 5
Objectives[1]mission_Actors[23]Task_Stay_In_Range = True
Objectives[1]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[23]Task_Scenario = NONE
Objectives[1]mission_Actors[24]Survive_Number = 0
Objectives[1]mission_Actors[24]Failed_Text = 
Objectives[1]mission_Actors[24]Remove_After = 0
Objectives[1]mission_Actors[24]positionX = -528,2777
Objectives[1]mission_Actors[24]positionY = 5286,616
Objectives[1]mission_Actors[24]positionZ = 74,2079
Objectives[1]mission_Actors[24]Heading = 160
Objectives[1]mission_Actors[24]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[24]Relationship_Group = Enemy1
Objectives[1]mission_Actors[24]AddBlip = False
Objectives[1]mission_Actors[24]ShowCone = False
Objectives[1]mission_Actors[24]Invincible = False
Objectives[1]mission_Actors[24]SetHealth = 200
Objectives[1]mission_Actors[24]DieFromHeadShot = True
Objectives[1]mission_Actors[24]CanExitVehicle = True
Objectives[1]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[24]AlwaysFight = True
Objectives[1]mission_Actors[24]Seeing_Range = 30
Objectives[1]mission_Actors[24]Hearing_Range = 30
Objectives[1]mission_Actors[24]CombatMovement = Offensive
Objectives[1]mission_Actors[24]weapon = MicroSMG
Objectives[1]mission_Actors[24]Variation = Random
Objectives[1]mission_Actors[24]Task = 0
Objectives[1]mission_Actors[24]Task_Guard_Range = 5
Objectives[1]mission_Actors[24]Task_Stay_In_Range = True
Objectives[1]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[24]Task_Scenario = NONE
Objectives[1]mission_Actors[25]Survive_Number = 0
Objectives[1]mission_Actors[25]Failed_Text = 
Objectives[1]mission_Actors[25]Remove_After = 0
Objectives[1]mission_Actors[25]positionX = -530,2752
Objectives[1]mission_Actors[25]positionY = 5286,424
Objectives[1]mission_Actors[25]positionZ = 74,17417
Objectives[1]mission_Actors[25]Heading = 160
Objectives[1]mission_Actors[25]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[25]Relationship_Group = Enemy1
Objectives[1]mission_Actors[25]AddBlip = False
Objectives[1]mission_Actors[25]ShowCone = False
Objectives[1]mission_Actors[25]Invincible = False
Objectives[1]mission_Actors[25]SetHealth = 200
Objectives[1]mission_Actors[25]DieFromHeadShot = True
Objectives[1]mission_Actors[25]CanExitVehicle = True
Objectives[1]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[25]AlwaysFight = True
Objectives[1]mission_Actors[25]Seeing_Range = 30
Objectives[1]mission_Actors[25]Hearing_Range = 30
Objectives[1]mission_Actors[25]CombatMovement = Offensive
Objectives[1]mission_Actors[25]weapon = MicroSMG
Objectives[1]mission_Actors[25]Variation = Random
Objectives[1]mission_Actors[25]Task = 0
Objectives[1]mission_Actors[25]Task_Guard_Range = 5
Objectives[1]mission_Actors[25]Task_Stay_In_Range = True
Objectives[1]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[25]Task_Scenario = NONE
Objectives[1]mission_Actors[26]Survive_Number = 0
Objectives[1]mission_Actors[26]Failed_Text = 
Objectives[1]mission_Actors[26]Remove_After = 0
Objectives[1]mission_Actors[26]positionX = -531,2159
Objectives[1]mission_Actors[26]positionY = 5286,767
Objectives[1]mission_Actors[26]positionZ = 74,17417
Objectives[1]mission_Actors[26]Heading = 160
Objectives[1]mission_Actors[26]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[26]Relationship_Group = Enemy1
Objectives[1]mission_Actors[26]AddBlip = False
Objectives[1]mission_Actors[26]ShowCone = False
Objectives[1]mission_Actors[26]Invincible = False
Objectives[1]mission_Actors[26]SetHealth = 200
Objectives[1]mission_Actors[26]DieFromHeadShot = True
Objectives[1]mission_Actors[26]CanExitVehicle = True
Objectives[1]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[26]AlwaysFight = True
Objectives[1]mission_Actors[26]Seeing_Range = 30
Objectives[1]mission_Actors[26]Hearing_Range = 30
Objectives[1]mission_Actors[26]CombatMovement = Offensive
Objectives[1]mission_Actors[26]weapon = MicroSMG
Objectives[1]mission_Actors[26]Variation = Random
Objectives[1]mission_Actors[26]Task = 0
Objectives[1]mission_Actors[26]Task_Guard_Range = 5
Objectives[1]mission_Actors[26]Task_Stay_In_Range = True
Objectives[1]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[26]Task_Scenario = NONE
Objectives[1]mission_Actors[27]Survive_Number = 0
Objectives[1]mission_Actors[27]Failed_Text = 
Objectives[1]mission_Actors[27]Remove_After = 0
Objectives[1]mission_Actors[27]positionX = -531,7756
Objectives[1]mission_Actors[27]positionY = 5287,748
Objectives[1]mission_Actors[27]positionZ = 74,17417
Objectives[1]mission_Actors[27]Heading = 160
Objectives[1]mission_Actors[27]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[27]Relationship_Group = Enemy1
Objectives[1]mission_Actors[27]AddBlip = False
Objectives[1]mission_Actors[27]ShowCone = False
Objectives[1]mission_Actors[27]Invincible = False
Objectives[1]mission_Actors[27]SetHealth = 200
Objectives[1]mission_Actors[27]DieFromHeadShot = True
Objectives[1]mission_Actors[27]CanExitVehicle = True
Objectives[1]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[27]AlwaysFight = True
Objectives[1]mission_Actors[27]Seeing_Range = 30
Objectives[1]mission_Actors[27]Hearing_Range = 30
Objectives[1]mission_Actors[27]CombatMovement = Offensive
Objectives[1]mission_Actors[27]weapon = MicroSMG
Objectives[1]mission_Actors[27]Variation = Random
Objectives[1]mission_Actors[27]Task = 0
Objectives[1]mission_Actors[27]Task_Guard_Range = 5
Objectives[1]mission_Actors[27]Task_Stay_In_Range = True
Objectives[1]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[27]Task_Scenario = NONE
Objectives[1]mission_Actors[28]Survive_Number = 0
Objectives[1]mission_Actors[28]Failed_Text = 
Objectives[1]mission_Actors[28]Remove_After = 0
Objectives[1]mission_Actors[28]positionX = -531,1458
Objectives[1]mission_Actors[28]positionY = 5287,395
Objectives[1]mission_Actors[28]positionZ = 74,17417
Objectives[1]mission_Actors[28]Heading = 160
Objectives[1]mission_Actors[28]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[28]Relationship_Group = Enemy1
Objectives[1]mission_Actors[28]AddBlip = False
Objectives[1]mission_Actors[28]ShowCone = False
Objectives[1]mission_Actors[28]Invincible = False
Objectives[1]mission_Actors[28]SetHealth = 200
Objectives[1]mission_Actors[28]DieFromHeadShot = True
Objectives[1]mission_Actors[28]CanExitVehicle = True
Objectives[1]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[28]AlwaysFight = True
Objectives[1]mission_Actors[28]Seeing_Range = 30
Objectives[1]mission_Actors[28]Hearing_Range = 30
Objectives[1]mission_Actors[28]CombatMovement = Offensive
Objectives[1]mission_Actors[28]weapon = MicroSMG
Objectives[1]mission_Actors[28]Variation = Random
Objectives[1]mission_Actors[28]Task = 0
Objectives[1]mission_Actors[28]Task_Guard_Range = 5
Objectives[1]mission_Actors[28]Task_Stay_In_Range = True
Objectives[1]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[28]Task_Scenario = NONE
Objectives[1]mission_Actors[29]Survive_Number = 0
Objectives[1]mission_Actors[29]Failed_Text = 
Objectives[1]mission_Actors[29]Remove_After = 0
Objectives[1]mission_Actors[29]positionX = -526,0988
Objectives[1]mission_Actors[29]positionY = 5282,528
Objectives[1]mission_Actors[29]positionZ = 74,8475
Objectives[1]mission_Actors[29]Heading = 160
Objectives[1]mission_Actors[29]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[29]Relationship_Group = Enemy1
Objectives[1]mission_Actors[29]AddBlip = False
Objectives[1]mission_Actors[29]ShowCone = False
Objectives[1]mission_Actors[29]Invincible = False
Objectives[1]mission_Actors[29]SetHealth = 200
Objectives[1]mission_Actors[29]DieFromHeadShot = True
Objectives[1]mission_Actors[29]CanExitVehicle = True
Objectives[1]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[29]AlwaysFight = True
Objectives[1]mission_Actors[29]Seeing_Range = 30
Objectives[1]mission_Actors[29]Hearing_Range = 30
Objectives[1]mission_Actors[29]CombatMovement = Offensive
Objectives[1]mission_Actors[29]weapon = MicroSMG
Objectives[1]mission_Actors[29]Variation = Custom
Objectives[1]mission_Actors[29]Task = 0
Objectives[1]mission_Actors[29]Task_Guard_Range = 5
Objectives[1]mission_Actors[29]Task_Stay_In_Range = True
Objectives[1]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[29]Task_Scenario = NONE
Objectives[1]mission_Actors[29]COMPONENT_FACE_DRAWABLE = 0
Objectives[1]mission_Actors[29]COMPONENT_FACE_TEXTURE = 0
Objectives[1]mission_Actors[29]COMPONENT_HEAD_DRAWABLE = 0
Objectives[1]mission_Actors[29]COMPONENT_HEAD_TEXTURE = 0
Objectives[1]mission_Actors[29]COMPONENT_HAIR_DRAWABLE = 0
Objectives[1]mission_Actors[29]COMPONENT_HAIR_TEXTURE = 0
Objectives[1]mission_Actors[29]COMPONENT_TORSO_DRAWABLE = 0
Objectives[1]mission_Actors[29]COMPONENT_TORSO_TEXTURE = 0
Objectives[1]mission_Actors[29]COMPONENT_LEGS_DRAWABLE = 0
Objectives[1]mission_Actors[29]COMPONENT_LEGS_TEXTURE = 0
Objectives[1]mission_Actors[29]COMPONENT_HANDS_DRAWABLE = 0
Objectives[1]mission_Actors[29]COMPONENT_HANDS_TEXTURE = 0
Objectives[1]mission_Actors[29]COMPONENT_FEET_DRAWABLE = 0
Objectives[1]mission_Actors[29]COMPONENT_FEET_TEXTURE = 0
Objectives[1]mission_Actors[29]COMPONENT_EYES_DRAWABLE = 0
Objectives[1]mission_Actors[29]COMPONENT_EYES_TEXTURE = 0
Objectives[1]mission_Actors[29]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[1]mission_Actors[29]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[1]mission_Actors[29]COMPONENT_TASKS_DRAWABLE = 0
Objectives[1]mission_Actors[29]COMPONENT_TASKS_TEXTURE = 0
Objectives[1]mission_Actors[29]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[1]mission_Actors[29]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[1]mission_Actors[29]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[1]mission_Actors[29]COMPONENT_TORSO2_TEXTURE = 0
Objectives[1]mission_Actors[29]PROP_HATS_INDEX = -1
Objectives[1]mission_Actors[29]PROP_HATS_TEXTURE = -1
Objectives[1]mission_Actors[29]PROP_GLASSES_INDEX = -1
Objectives[1]mission_Actors[29]PROP_GLASSES_TEXTURE = -1
Objectives[1]mission_Actors[29]PROP_EARS_INDEX = -1
Objectives[1]mission_Actors[29]PROP_EARS_TEXTURE = -1
Objectives[1]mission_Actors[30]Survive_Number = 0
Objectives[1]mission_Actors[30]Failed_Text = 
Objectives[1]mission_Actors[30]Remove_After = 0
Objectives[1]mission_Actors[30]positionX = -521,6256
Objectives[1]mission_Actors[30]positionY = 5281,729
Objectives[1]mission_Actors[30]positionZ = 76,4555
Objectives[1]mission_Actors[30]Heading = 160
Objectives[1]mission_Actors[30]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[30]Relationship_Group = Enemy1
Objectives[1]mission_Actors[30]AddBlip = False
Objectives[1]mission_Actors[30]ShowCone = False
Objectives[1]mission_Actors[30]Invincible = False
Objectives[1]mission_Actors[30]SetHealth = 200
Objectives[1]mission_Actors[30]DieFromHeadShot = True
Objectives[1]mission_Actors[30]CanExitVehicle = True
Objectives[1]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[30]AlwaysFight = True
Objectives[1]mission_Actors[30]Seeing_Range = 30
Objectives[1]mission_Actors[30]Hearing_Range = 30
Objectives[1]mission_Actors[30]CombatMovement = Offensive
Objectives[1]mission_Actors[30]weapon = Pistol
Objectives[1]mission_Actors[30]Variation = Random
Objectives[1]mission_Actors[30]Task = 0
Objectives[1]mission_Actors[30]Task_Guard_Range = 5
Objectives[1]mission_Actors[30]Task_Stay_In_Range = True
Objectives[1]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[30]Task_Scenario = NONE
Objectives[1]mission_Actors[31]Survive_Number = 0
Objectives[1]mission_Actors[31]Failed_Text = 
Objectives[1]mission_Actors[31]Remove_After = 0
Objectives[1]mission_Actors[31]positionX = -517,478
Objectives[1]mission_Actors[31]positionY = 5280,158
Objectives[1]mission_Actors[31]positionZ = 78,20277
Objectives[1]mission_Actors[31]Heading = 160
Objectives[1]mission_Actors[31]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[31]Relationship_Group = Enemy1
Objectives[1]mission_Actors[31]AddBlip = False
Objectives[1]mission_Actors[31]ShowCone = False
Objectives[1]mission_Actors[31]Invincible = False
Objectives[1]mission_Actors[31]SetHealth = 200
Objectives[1]mission_Actors[31]DieFromHeadShot = True
Objectives[1]mission_Actors[31]CanExitVehicle = True
Objectives[1]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[31]AlwaysFight = True
Objectives[1]mission_Actors[31]Seeing_Range = 30
Objectives[1]mission_Actors[31]Hearing_Range = 30
Objectives[1]mission_Actors[31]CombatMovement = Offensive
Objectives[1]mission_Actors[31]weapon = Pistol
Objectives[1]mission_Actors[31]Variation = Random
Objectives[1]mission_Actors[31]Task = 0
Objectives[1]mission_Actors[31]Task_Guard_Range = 5
Objectives[1]mission_Actors[31]Task_Stay_In_Range = True
Objectives[1]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[31]Task_Scenario = NONE
Objectives[1]mission_Actors[32]Survive_Number = 0
Objectives[1]mission_Actors[32]Failed_Text = 
Objectives[1]mission_Actors[32]Remove_After = 0
Objectives[1]mission_Actors[32]positionX = -519,5675
Objectives[1]mission_Actors[32]positionY = 5279,813
Objectives[1]mission_Actors[32]positionZ = 77,44968
Objectives[1]mission_Actors[32]Heading = 160
Objectives[1]mission_Actors[32]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[32]Relationship_Group = Enemy1
Objectives[1]mission_Actors[32]AddBlip = False
Objectives[1]mission_Actors[32]ShowCone = False
Objectives[1]mission_Actors[32]Invincible = False
Objectives[1]mission_Actors[32]SetHealth = 200
Objectives[1]mission_Actors[32]DieFromHeadShot = True
Objectives[1]mission_Actors[32]CanExitVehicle = True
Objectives[1]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[32]AlwaysFight = True
Objectives[1]mission_Actors[32]Seeing_Range = 30
Objectives[1]mission_Actors[32]Hearing_Range = 30
Objectives[1]mission_Actors[32]CombatMovement = Offensive
Objectives[1]mission_Actors[32]weapon = Pistol
Objectives[1]mission_Actors[32]Variation = Random
Objectives[1]mission_Actors[32]Task = 0
Objectives[1]mission_Actors[32]Task_Guard_Range = 5
Objectives[1]mission_Actors[32]Task_Stay_In_Range = True
Objectives[1]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[32]Task_Scenario = NONE
Objectives[1]mission_Actors[33]Survive_Number = 0
Objectives[1]mission_Actors[33]Failed_Text = 
Objectives[1]mission_Actors[33]Remove_After = 0
Objectives[1]mission_Actors[33]positionX = -522,5833
Objectives[1]mission_Actors[33]positionY = 5281,308
Objectives[1]mission_Actors[33]positionZ = 76,47948
Objectives[1]mission_Actors[33]Heading = 160
Objectives[1]mission_Actors[33]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[33]Relationship_Group = Enemy1
Objectives[1]mission_Actors[33]AddBlip = False
Objectives[1]mission_Actors[33]ShowCone = False
Objectives[1]mission_Actors[33]Invincible = False
Objectives[1]mission_Actors[33]SetHealth = 200
Objectives[1]mission_Actors[33]DieFromHeadShot = True
Objectives[1]mission_Actors[33]CanExitVehicle = True
Objectives[1]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[33]AlwaysFight = True
Objectives[1]mission_Actors[33]Seeing_Range = 30
Objectives[1]mission_Actors[33]Hearing_Range = 30
Objectives[1]mission_Actors[33]CombatMovement = Offensive
Objectives[1]mission_Actors[33]weapon = Pistol
Objectives[1]mission_Actors[33]Variation = Random
Objectives[1]mission_Actors[33]Task = 0
Objectives[1]mission_Actors[33]Task_Guard_Range = 5
Objectives[1]mission_Actors[33]Task_Stay_In_Range = True
Objectives[1]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[33]Task_Scenario = NONE
Objectives[1]mission_Actors[34]Survive_Number = 0
Objectives[1]mission_Actors[34]Failed_Text = 
Objectives[1]mission_Actors[34]Remove_After = 0
Objectives[1]mission_Actors[34]positionX = -529,6152
Objectives[1]mission_Actors[34]positionY = 5306,501
Objectives[1]mission_Actors[34]positionZ = 89,41859
Objectives[1]mission_Actors[34]Heading = 160
Objectives[1]mission_Actors[34]String_Name = a_m_m_hillbilly_01
Objectives[1]mission_Actors[34]Relationship_Group = Enemy1
Objectives[1]mission_Actors[34]AddBlip = False
Objectives[1]mission_Actors[34]ShowCone = False
Objectives[1]mission_Actors[34]Invincible = False
Objectives[1]mission_Actors[34]SetHealth = 400
Objectives[1]mission_Actors[34]DieFromHeadShot = True
Objectives[1]mission_Actors[34]CanExitVehicle = True
Objectives[1]mission_Actors[34]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[34]AlwaysFight = True
Objectives[1]mission_Actors[34]Seeing_Range = 30
Objectives[1]mission_Actors[34]Hearing_Range = 30
Objectives[1]mission_Actors[34]CombatMovement = Offensive
Objectives[1]mission_Actors[34]weapon = AssaultrifleMk2
Objectives[1]mission_Actors[34]Variation = Random
Objectives[1]mission_Actors[34]Task = 0
Objectives[1]mission_Actors[34]Task_Guard_Range = 5
Objectives[1]mission_Actors[34]Task_Stay_In_Range = True
Objectives[1]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[34]Task_Scenario = NONE
Objectives[1]mission_Actors[35]Survive_Number = 0
Objectives[1]mission_Actors[35]Failed_Text = 
Objectives[1]mission_Actors[35]Remove_After = 0
Objectives[1]mission_Actors[35]positionX = -508,5059
Objectives[1]mission_Actors[35]positionY = 5268,842
Objectives[1]mission_Actors[35]positionZ = 80,61008
Objectives[1]mission_Actors[35]Heading = 160
Objectives[1]mission_Actors[35]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[35]Relationship_Group = Enemy1
Objectives[1]mission_Actors[35]AddBlip = False
Objectives[1]mission_Actors[35]ShowCone = False
Objectives[1]mission_Actors[35]Invincible = False
Objectives[1]mission_Actors[35]SetHealth = 200
Objectives[1]mission_Actors[35]DieFromHeadShot = True
Objectives[1]mission_Actors[35]CanExitVehicle = True
Objectives[1]mission_Actors[35]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[35]AlwaysFight = True
Objectives[1]mission_Actors[35]Seeing_Range = 30
Objectives[1]mission_Actors[35]Hearing_Range = 30
Objectives[1]mission_Actors[35]CombatMovement = Offensive
Objectives[1]mission_Actors[35]weapon = Molotov
Objectives[1]mission_Actors[35]Variation = Random
Objectives[1]mission_Actors[35]Task = 0
Objectives[1]mission_Actors[35]Task_Guard_Range = 5
Objectives[1]mission_Actors[35]Task_Stay_In_Range = True
Objectives[1]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[35]Task_Scenario = NONE
Objectives[1]mission_Actors[36]Survive_Number = 0
Objectives[1]mission_Actors[36]Failed_Text = 
Objectives[1]mission_Actors[36]Remove_After = 0
Objectives[1]mission_Actors[36]positionX = -510,8765
Objectives[1]mission_Actors[36]positionY = 5264,613
Objectives[1]mission_Actors[36]positionZ = 80,61008
Objectives[1]mission_Actors[36]Heading = 160
Objectives[1]mission_Actors[36]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[36]Relationship_Group = Enemy1
Objectives[1]mission_Actors[36]AddBlip = False
Objectives[1]mission_Actors[36]ShowCone = False
Objectives[1]mission_Actors[36]Invincible = False
Objectives[1]mission_Actors[36]SetHealth = 200
Objectives[1]mission_Actors[36]DieFromHeadShot = True
Objectives[1]mission_Actors[36]CanExitVehicle = True
Objectives[1]mission_Actors[36]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[36]AlwaysFight = True
Objectives[1]mission_Actors[36]Seeing_Range = 30
Objectives[1]mission_Actors[36]Hearing_Range = 30
Objectives[1]mission_Actors[36]CombatMovement = Offensive
Objectives[1]mission_Actors[36]weapon = Molotov
Objectives[1]mission_Actors[36]Variation = Random
Objectives[1]mission_Actors[36]Task = 0
Objectives[1]mission_Actors[36]Task_Guard_Range = 5
Objectives[1]mission_Actors[36]Task_Stay_In_Range = True
Objectives[1]mission_Actors[36]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[36]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[36]Task_Scenario = NONE
Objectives[1]mission_Actors[37]Survive_Number = 0
Objectives[1]mission_Actors[37]Failed_Text = 
Objectives[1]mission_Actors[37]Remove_After = 0
Objectives[1]mission_Actors[37]positionX = -509,4644
Objectives[1]mission_Actors[37]positionY = 5267,132
Objectives[1]mission_Actors[37]positionZ = 80,61008
Objectives[1]mission_Actors[37]Heading = 160
Objectives[1]mission_Actors[37]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[37]Relationship_Group = Enemy1
Objectives[1]mission_Actors[37]AddBlip = False
Objectives[1]mission_Actors[37]ShowCone = False
Objectives[1]mission_Actors[37]Invincible = False
Objectives[1]mission_Actors[37]SetHealth = 200
Objectives[1]mission_Actors[37]DieFromHeadShot = True
Objectives[1]mission_Actors[37]CanExitVehicle = True
Objectives[1]mission_Actors[37]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[37]AlwaysFight = True
Objectives[1]mission_Actors[37]Seeing_Range = 30
Objectives[1]mission_Actors[37]Hearing_Range = 30
Objectives[1]mission_Actors[37]CombatMovement = Offensive
Objectives[1]mission_Actors[37]weapon = SMG
Objectives[1]mission_Actors[37]Variation = Random
Objectives[1]mission_Actors[37]Task = 0
Objectives[1]mission_Actors[37]Task_Guard_Range = 5
Objectives[1]mission_Actors[37]Task_Stay_In_Range = True
Objectives[1]mission_Actors[37]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[37]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[37]Task_Scenario = NONE
Objectives[1]mission_Actors[38]Survive_Number = 0
Objectives[1]mission_Actors[38]Failed_Text = 
Objectives[1]mission_Actors[38]Remove_After = 0
Objectives[1]mission_Actors[38]positionX = -508,3215
Objectives[1]mission_Actors[38]positionY = 5266,957
Objectives[1]mission_Actors[38]positionZ = 80,61008
Objectives[1]mission_Actors[38]Heading = 160
Objectives[1]mission_Actors[38]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[38]Relationship_Group = Enemy1
Objectives[1]mission_Actors[38]AddBlip = False
Objectives[1]mission_Actors[38]ShowCone = False
Objectives[1]mission_Actors[38]Invincible = False
Objectives[1]mission_Actors[38]SetHealth = 200
Objectives[1]mission_Actors[38]DieFromHeadShot = True
Objectives[1]mission_Actors[38]CanExitVehicle = True
Objectives[1]mission_Actors[38]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[38]AlwaysFight = True
Objectives[1]mission_Actors[38]Seeing_Range = 30
Objectives[1]mission_Actors[38]Hearing_Range = 30
Objectives[1]mission_Actors[38]CombatMovement = Offensive
Objectives[1]mission_Actors[38]weapon = SMG
Objectives[1]mission_Actors[38]Variation = Random
Objectives[1]mission_Actors[38]Task = 0
Objectives[1]mission_Actors[38]Task_Guard_Range = 5
Objectives[1]mission_Actors[38]Task_Stay_In_Range = True
Objectives[1]mission_Actors[38]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[38]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[38]Task_Scenario = NONE
Objectives[1]mission_Actors[39]Survive_Number = 0
Objectives[1]mission_Actors[39]Failed_Text = 
Objectives[1]mission_Actors[39]Remove_After = 0
Objectives[1]mission_Actors[39]positionX = -510,7194
Objectives[1]mission_Actors[39]positionY = 5268,804
Objectives[1]mission_Actors[39]positionZ = 80,56945
Objectives[1]mission_Actors[39]Heading = 160
Objectives[1]mission_Actors[39]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[39]Relationship_Group = Enemy1
Objectives[1]mission_Actors[39]AddBlip = False
Objectives[1]mission_Actors[39]ShowCone = False
Objectives[1]mission_Actors[39]Invincible = False
Objectives[1]mission_Actors[39]SetHealth = 200
Objectives[1]mission_Actors[39]DieFromHeadShot = True
Objectives[1]mission_Actors[39]CanExitVehicle = True
Objectives[1]mission_Actors[39]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[39]AlwaysFight = True
Objectives[1]mission_Actors[39]Seeing_Range = 30
Objectives[1]mission_Actors[39]Hearing_Range = 30
Objectives[1]mission_Actors[39]CombatMovement = Offensive
Objectives[1]mission_Actors[39]weapon = SMG
Objectives[1]mission_Actors[39]Variation = Random
Objectives[1]mission_Actors[39]Task = 0
Objectives[1]mission_Actors[39]Task_Guard_Range = 5
Objectives[1]mission_Actors[39]Task_Stay_In_Range = True
Objectives[1]mission_Actors[39]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[39]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[39]Task_Scenario = NONE
Objectives[1]mission_Actors[40]Survive_Number = 0
Objectives[1]mission_Actors[40]Failed_Text = 
Objectives[1]mission_Actors[40]Remove_After = 0
Objectives[1]mission_Actors[40]positionX = -506,4813
Objectives[1]mission_Actors[40]positionY = 5268,382
Objectives[1]mission_Actors[40]positionZ = 80,61008
Objectives[1]mission_Actors[40]Heading = 160
Objectives[1]mission_Actors[40]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[40]Relationship_Group = Enemy1
Objectives[1]mission_Actors[40]AddBlip = False
Objectives[1]mission_Actors[40]ShowCone = False
Objectives[1]mission_Actors[40]Invincible = False
Objectives[1]mission_Actors[40]SetHealth = 200
Objectives[1]mission_Actors[40]DieFromHeadShot = True
Objectives[1]mission_Actors[40]CanExitVehicle = True
Objectives[1]mission_Actors[40]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[40]AlwaysFight = True
Objectives[1]mission_Actors[40]Seeing_Range = 30
Objectives[1]mission_Actors[40]Hearing_Range = 30
Objectives[1]mission_Actors[40]CombatMovement = Offensive
Objectives[1]mission_Actors[40]weapon = SMG
Objectives[1]mission_Actors[40]Variation = Random
Objectives[1]mission_Actors[40]Task = 0
Objectives[1]mission_Actors[40]Task_Guard_Range = 5
Objectives[1]mission_Actors[40]Task_Stay_In_Range = True
Objectives[1]mission_Actors[40]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[40]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[40]Task_Scenario = NONE
Objectives[1]mission_Actors[41]Survive_Number = 0
Objectives[1]mission_Actors[41]Failed_Text = 
Objectives[1]mission_Actors[41]Remove_After = 0
Objectives[1]mission_Actors[41]positionX = -509,2814
Objectives[1]mission_Actors[41]positionY = 5263,907
Objectives[1]mission_Actors[41]positionZ = 80,61008
Objectives[1]mission_Actors[41]Heading = 160
Objectives[1]mission_Actors[41]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[41]Relationship_Group = Enemy1
Objectives[1]mission_Actors[41]AddBlip = False
Objectives[1]mission_Actors[41]ShowCone = False
Objectives[1]mission_Actors[41]Invincible = False
Objectives[1]mission_Actors[41]SetHealth = 200
Objectives[1]mission_Actors[41]DieFromHeadShot = True
Objectives[1]mission_Actors[41]CanExitVehicle = True
Objectives[1]mission_Actors[41]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[41]AlwaysFight = True
Objectives[1]mission_Actors[41]Seeing_Range = 30
Objectives[1]mission_Actors[41]Hearing_Range = 30
Objectives[1]mission_Actors[41]CombatMovement = Offensive
Objectives[1]mission_Actors[41]weapon = SMG
Objectives[1]mission_Actors[41]Variation = Random
Objectives[1]mission_Actors[41]Task = 0
Objectives[1]mission_Actors[41]Task_Guard_Range = 5
Objectives[1]mission_Actors[41]Task_Stay_In_Range = True
Objectives[1]mission_Actors[41]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[41]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[41]Task_Scenario = NONE
Objectives[1]mission_Actors[42]Survive_Number = 0
Objectives[1]mission_Actors[42]Failed_Text = 
Objectives[1]mission_Actors[42]Remove_After = 0
Objectives[1]mission_Actors[42]positionX = -511,3738
Objectives[1]mission_Actors[42]positionY = 5263,301
Objectives[1]mission_Actors[42]positionZ = 80,61022
Objectives[1]mission_Actors[42]Heading = 160
Objectives[1]mission_Actors[42]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[42]Relationship_Group = Enemy1
Objectives[1]mission_Actors[42]AddBlip = False
Objectives[1]mission_Actors[42]ShowCone = False
Objectives[1]mission_Actors[42]Invincible = False
Objectives[1]mission_Actors[42]SetHealth = 200
Objectives[1]mission_Actors[42]DieFromHeadShot = True
Objectives[1]mission_Actors[42]CanExitVehicle = True
Objectives[1]mission_Actors[42]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[42]AlwaysFight = True
Objectives[1]mission_Actors[42]Seeing_Range = 30
Objectives[1]mission_Actors[42]Hearing_Range = 30
Objectives[1]mission_Actors[42]CombatMovement = Offensive
Objectives[1]mission_Actors[42]weapon = SMG
Objectives[1]mission_Actors[42]Variation = Random
Objectives[1]mission_Actors[42]Task = 0
Objectives[1]mission_Actors[42]Task_Guard_Range = 5
Objectives[1]mission_Actors[42]Task_Stay_In_Range = True
Objectives[1]mission_Actors[42]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[42]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[42]Task_Scenario = NONE
Objectives[1]mission_Actors[43]Survive_Number = 0
Objectives[1]mission_Actors[43]Failed_Text = 
Objectives[1]mission_Actors[43]Remove_After = 0
Objectives[1]mission_Actors[43]positionX = -512,436
Objectives[1]mission_Actors[43]positionY = 5265,213
Objectives[1]mission_Actors[43]positionZ = 80,56172
Objectives[1]mission_Actors[43]Heading = 160
Objectives[1]mission_Actors[43]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[43]Relationship_Group = Enemy1
Objectives[1]mission_Actors[43]AddBlip = False
Objectives[1]mission_Actors[43]ShowCone = False
Objectives[1]mission_Actors[43]Invincible = False
Objectives[1]mission_Actors[43]SetHealth = 200
Objectives[1]mission_Actors[43]DieFromHeadShot = True
Objectives[1]mission_Actors[43]CanExitVehicle = True
Objectives[1]mission_Actors[43]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[43]AlwaysFight = True
Objectives[1]mission_Actors[43]Seeing_Range = 30
Objectives[1]mission_Actors[43]Hearing_Range = 30
Objectives[1]mission_Actors[43]CombatMovement = Offensive
Objectives[1]mission_Actors[43]weapon = SMG
Objectives[1]mission_Actors[43]Variation = Random
Objectives[1]mission_Actors[43]Task = 0
Objectives[1]mission_Actors[43]Task_Guard_Range = 5
Objectives[1]mission_Actors[43]Task_Stay_In_Range = True
Objectives[1]mission_Actors[43]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[43]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[43]Task_Scenario = NONE
Objectives[1]mission_Actors[44]Survive_Number = 0
Objectives[1]mission_Actors[44]Failed_Text = 
Objectives[1]mission_Actors[44]Remove_After = 0
Objectives[1]mission_Actors[44]positionX = -487,0617
Objectives[1]mission_Actors[44]positionY = 5324,372
Objectives[1]mission_Actors[44]positionZ = 80,61008
Objectives[1]mission_Actors[44]Heading = 160
Objectives[1]mission_Actors[44]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[44]Relationship_Group = Enemy1
Objectives[1]mission_Actors[44]AddBlip = False
Objectives[1]mission_Actors[44]ShowCone = False
Objectives[1]mission_Actors[44]Invincible = False
Objectives[1]mission_Actors[44]SetHealth = 200
Objectives[1]mission_Actors[44]DieFromHeadShot = True
Objectives[1]mission_Actors[44]CanExitVehicle = True
Objectives[1]mission_Actors[44]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[44]AlwaysFight = True
Objectives[1]mission_Actors[44]Seeing_Range = 30
Objectives[1]mission_Actors[44]Hearing_Range = 30
Objectives[1]mission_Actors[44]CombatMovement = Offensive
Objectives[1]mission_Actors[44]weapon = Pistol
Objectives[1]mission_Actors[44]Variation = Random
Objectives[1]mission_Actors[44]Task = 0
Objectives[1]mission_Actors[44]Task_Guard_Range = 5
Objectives[1]mission_Actors[44]Task_Stay_In_Range = True
Objectives[1]mission_Actors[44]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[44]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[44]Task_Scenario = NONE
Objectives[1]mission_Actors[45]Survive_Number = 0
Objectives[1]mission_Actors[45]Failed_Text = 
Objectives[1]mission_Actors[45]Remove_After = 0
Objectives[1]mission_Actors[45]positionX = -488,5037
Objectives[1]mission_Actors[45]positionY = 5324,307
Objectives[1]mission_Actors[45]positionZ = 80,61008
Objectives[1]mission_Actors[45]Heading = 160
Objectives[1]mission_Actors[45]String_Name = a_m_m_hillbilly_02
Objectives[1]mission_Actors[45]Relationship_Group = Enemy1
Objectives[1]mission_Actors[45]AddBlip = False
Objectives[1]mission_Actors[45]ShowCone = False
Objectives[1]mission_Actors[45]Invincible = False
Objectives[1]mission_Actors[45]SetHealth = 200
Objectives[1]mission_Actors[45]DieFromHeadShot = True
Objectives[1]mission_Actors[45]CanExitVehicle = True
Objectives[1]mission_Actors[45]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[45]AlwaysFight = True
Objectives[1]mission_Actors[45]Seeing_Range = 30
Objectives[1]mission_Actors[45]Hearing_Range = 30
Objectives[1]mission_Actors[45]CombatMovement = Offensive
Objectives[1]mission_Actors[45]weapon = Pistol
Objectives[1]mission_Actors[45]Variation = Random
Objectives[1]mission_Actors[45]Task = 0
Objectives[1]mission_Actors[45]Task_Guard_Range = 5
Objectives[1]mission_Actors[45]Task_Stay_In_Range = True
Objectives[1]mission_Actors[45]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[45]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[45]Task_Scenario = NONE
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Take out the ~r~O'Nills' Enforcers.
Objectives[2]Text2 = 
Objectives[2]Type = Kill_Actors
Objectives[2]positionX = -606,7957
Objectives[2]positionY = 5274,049
Objectives[2]positionZ = 70,77853
Objectives[2]KillAll1 = True
Objectives[2]KillAll2 = False
Objectives[2]Kill_Actors_Add_Blips = True
Objectives[2]Kill_Actors_Add_Markers = False
Objectives[2]DropPickups = False
Objectives[2]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Random_Spawn_Objective
Objectives[3]positionX = -613,6362
Objectives[3]positionY = 5268,196
Objectives[3]positionZ = 71,40422
Objectives[3]Random_Actors_Actor_Model_Name = a_m_m_hillbilly_02
Objectives[3]Random_Actors_Vehicle_Model_Name = sanchez2
Objectives[3]Random_Actors_Vehicle_Primary_Color = MetallicBlack
Objectives[3]Random_Actors_Vehicle_Secondary_Color = MetallicBlackSteel
Objectives[3]Random_Actors_Weapon_Model_Name = Pistol
Objectives[3]Random_Actors_Passenger = True
Objectives[3]Random_Actors_Fill_With_Occupants = True
Objectives[3]Random_Actors_Max_Count = 2
Objectives[3]Random_Actors_Max_ReSpawn = 2
Objectives[3]Random_Actors_Spawn_End = False
Objectives[3]Random_Actors_Spawn_Actors_Only = False
Objectives[3]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[3]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[3]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[3]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Random_Spawn_Objective
Objectives[4]positionX = -627,3328
Objectives[4]positionY = 5255,381
Objectives[4]positionZ = 72,94046
Objectives[4]Random_Actors_Actor_Model_Name = a_m_m_hillbilly_02
Objectives[4]Random_Actors_Vehicle_Model_Name = bfinjection
Objectives[4]Random_Actors_Vehicle_Primary_Color = MetallicBeechwood
Objectives[4]Random_Actors_Vehicle_Secondary_Color = MetallicStoneSilver
Objectives[4]Random_Actors_Weapon_Model_Name = Pistol
Objectives[4]Random_Actors_Passenger = True
Objectives[4]Random_Actors_Fill_With_Occupants = True
Objectives[4]Random_Actors_Max_Count = 1
Objectives[4]Random_Actors_Max_ReSpawn = 1
Objectives[4]Random_Actors_Spawn_End = False
Objectives[4]Random_Actors_Spawn_Actors_Only = False
Objectives[4]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[4]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[4]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[4]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Leave the area
Objectives[5]Type = Leave_Area
Objectives[5]positionX = -572,436
Objectives[5]positionY = 5258,181
Objectives[5]positionZ = 69,46709
Objectives[5]Leave_Area_Distance = 300
Objectives[5]Leave_Area_Use_Objective_Position = True
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Random_Spawn_Objective
Objectives[6]positionX = -708,2654
Objectives[6]positionY = 5311,577
Objectives[6]positionZ = 70,32746
Objectives[6]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[6]Random_Actors_Vehicle_Model_Name = blista
Objectives[6]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[6]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[6]Random_Actors_Weapon_Model_Name = Pistol
Objectives[6]Random_Actors_Passenger = True
Objectives[6]Random_Actors_Fill_With_Occupants = True
Objectives[6]Random_Actors_Max_Count = 3
Objectives[6]Random_Actors_Max_ReSpawn = 3
Objectives[6]Random_Actors_Spawn_End = True
Objectives[6]Random_Actors_Spawn_Actors_Only = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

